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  1. #21
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zamii View Post
    first off, we dont actually know if machinist will be piercing, im hoping it will be blunt as they seem to have more musket type weapons than they do typical bullets, but we'll see.
    While I guess it's not impossible that they're using potato guns and bean bag launchers, from a purely lore standpoint, the machinists of Ishgard are fighting dragons. The idea that they'd be fighting giant creatures with armored scales with blunt rounds instead of piercing makes, literally, no sense, by any metric, and if they did do it, it would be for literally no other reason than making mnks feel better about themselves.

    Quote Originally Posted by pandabearcat View Post
    So, regardless of how you look at it, one additional set will lose you either mitigation or threat, because of the opportunity cost of doing a second maim inside of the maim buff window. You can make the case that you don't need the threat, but the cost is there.
    It may seem that way, but honestly, the extra 30% raw damage (20% from maim and 10% from eye) actually fairly well balances out the loss of a butcher block round. And if you can hold hate fine while keeping eye or path up, there is no actual loss. If you can't keep hate and maintain your chosen storm move, you are seriously undergeared. That is not a debate. that is a fact.
    (1)
    Content too hard? Too much rng? Too much effort for the item you want?

  2. #22
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Yeah the loss of threat generated from using storm's eye combo doesn't really matter. You gain more by buffing yourself up to deal more damage and should be maintained as much as possible for warrior.
    (0)

  3. #23
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by pandabearcat View Post
    Right...perhaps you misunderstand.

    Storm's eye vs Storm's path - you lose mitigation
    Storm's eye vs BB - you lose threat

    So, regardless of how you look at it, one additional set will lose you either mitigation or threat, because of the opportunity cost of doing a second maim inside of the maim buff window. You can make the case that you don't need the threat, but the cost is there.
    As OT you can always rotate SE > SP for minimal DPS loss (far less loss than a NIN has using Dancing Edge over Aeolian Edge), so there's no cost of any sorts attached in that scenario.

    As MT you can coast off your opener's aggro depending on the turn and keep both up regardless, eventually. Unchained + Berserk aggro is simply too high. If you want to look at it as a scenario where you HAVE to keep up BB with a WAR MT, then NIN keeping up Dancing Edge is a relevant tool, but it's not very useful in practice.
    (2)

  4. #24
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Zophar View Post
    While I guess it's not impossible that they're using potato guns and bean bag launchers, from a purely lore standpoint, the machinists of Ishgard are fighting dragons. The idea that they'd be fighting giant creatures with armored scales with blunt rounds instead of piercing makes, literally, no sense, by any metric, and if they did do it, it would be for literally no other reason than making mnks feel better about themselves.
    Many of the MNK weapons in the game would really be more accurately categorized as piercing or slashing. I'm not sure how much they care about matching up damage type with flavor/lore. NIN could have been piercing too, at least for their "stabbers," but they fit into the game better as slashing. I'd wager bludgeoning is more likely for Machinist because there's no class that benefits from Dragon Kick's damage debuff outside of MNK itself. Piercing's possible but stacks the deck in favor of DRG, which they probably don't want.
    (0)

  5. #25
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Alahra View Post
    stuff
    Again though, when it comes to nin, it makes sense, daggers have a duality with them where they can honestly be used in either way. There are a number of reasons why slashing makes sense. If it were just rog, piercing or slashing would make sense, but nin fits in better as a slashing dps. Also, I think it went with slashing less for the fact that there were already 2 piercing dps, as they fact that there were 0 slashing dps.

    The mnk weapon thing.... yeah. You're right on that call, and SE has even commented on this in the past, saying they'll try to get back into the blunt aesthetic.

    As far as mcn, ignoring resistance decreasers, mnk still has way more utility than drg, and if we're talking about a situation where people are going to be super picky about what jobs they bring, odds are, they are NOT bringing both a brd and a mcn, so basically moot point there. And as I said before, unlike NIN, from a lore, and strategic standpoint, while various forms of blunt ammunition exist, primarily reserved for non lethal suppression, fighting armored opponents with blunt bullets makes, 0 sense. Like, not any sense in the slightest. I would actually go as far as to say, that if they designed mcn to use blunt bullets, it would, in fact, be stupid. And I'm sure the game designers see that too.
    (0)
    Content too hard? Too much rng? Too much effort for the item you want?

  6. #26
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    Many of the MNK weapons in the game would really be more accurately categorized as piercing or slashing. I'm not sure how much they care about matching up damage type with flavor/lore. NIN could have been piercing too, at least for their "stabbers," but they fit into the game better as slashing. I'd wager bludgeoning is more likely for Machinist because there's no class that benefits from Dragon Kick's damage debuff outside of MNK itself. Piercing's possible but stacks the deck in favor of DRG, which they probably don't want.
    It's not just a matter of weapon, but how you use that too. You cut and slice most of the time with daggers, regardless of the weapon. Same with the monk.

    Bullets? They are made to pierce. While it IS true that bludgeoning is underused, I strongly doubt that MCN is not going to use piercing. MNK has other ways of supporting the party: not buffing the MCN is not something that will make DRG overpowered.

    Edit: Zophar beat me to it.
    (0)

  7. #27
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Watch MCH have a new damage type all to itself.
    It will be called Pew.

    You heard it here first.
    (1)

  8. #28
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    before i will have said ninja, now with the futur change i'm not sure.... seriously, we can't say now that one is better than another.
    depending of what will come to the ninja i will not advice anyone to play it. it's already one of the most frustrating jobs to play because of the mudra lag and some mechanic of positional archaic that was not changed (TA that don't land the debuff if you are not behind)

    on tops of that we will get positional and the new huton extend/refresh skill that is placed at the end of another combo.... giving to the ninja the only jobs that have one effect per combo, yes it's like this, dragoon and monk can land 2-3 debuff/buff with one combo, only the ninja need to use one combo per effect. that make the whole combo system quite a pain to manage and not as fluid than dragoon and monk.

    ohh yes goad is nerfed with heavenward.... that leave us with the threat tool... that are quite situational, since a good tank will not need them.

    about the burst of the ninja, we will need to wait the test at 60 for see if it's still the case, or if the dragoon with blood of the dragon skill will not get some insane burst, since i doubt the 4th skill after full thrust to be below this one... full thrust is already at 370 potency...

    finally, it will depend too of what the player prefer, but in all honesty, the ninja futur don't seems extremely bright for me. i do hope to be wrong, but from the info we did get the jobs look not fun and more a chores for be well played.
    (0)

  9. #29
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by silentwindfr View Post
    ohh yes goad is nerfed with heavenward
    Ok, first off, how? I don't remember seeing that in the news anywhere.

    Quote Originally Posted by silentwindfr View Post
    on tops of that we will get positional and the new huton extend/refresh skill that is placed at the end of another combo.... giving to the ninja the only jobs that have one effect per combo, yes it's like this, dragoon and monk can land 2-3 debuff/buff with one combo, only the ninja need to use one combo per effect. that make the whole combo system quite a pain to manage and not as fluid than dragoon and monk.
    Second of all, I don't really see how 1 new combo finisher is somehow a bigger pain than 2 new combo finishers., especially since nin's new combo finisher also alleviates the need to constantly reapply Huton, giving you freedom to perform extra offensive ninjutsu.
    (0)
    Last edited by Zophar; 06-15-2015 at 10:56 AM.
    Content too hard? Too much rng? Too much effort for the item you want?

  10. #30
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Zophar View Post
    Snip...
    Are you familiar with Akiza? If so then meet the Akiza for the ninja population.
    (3)

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