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  1. #41
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Zophar View Post
    While technically, you're not completely wrong, no person would ever consider a musket ball a blunt weapon.
    As I've mentioned, it's not a completely crazy idea. People *have* considered them blunt weapons; there are pen and paper RPGs that have classified musket rounds as blunt weapons (Pathfinder is the most recent that I'm aware of--they are dual-typed there as both bludgeoning and piercing). The best way I can think to explain it is this: if you take an arrow without the bow and want to hurt someone with it, you still pierce skin with it. If you do the same with a black powder bullet, the best thing you can do is put it in a sling or something (like you would a rock or sling bullet) and launch it that way. But it's not going to pierce skin in the same way at that point. It's going to bludgeon it. That's why you see them as a split damage type in games like Pathfinder and why it's at least conceivable that they might have been blunt in here to promote a certain sort of class synergy.

    And, you seem to be confusing "blunt" with non-lethal, which isn't always the case. Monk attacks, though classified as blunt, are certainly not non-lethal (nor are the attacks of like a warhammer, which we don't really have an analog for in FFXIV presently).

    And, just to clarify again: I don't think it *should* be blunt. I don't really care either way. I just think it's conceivable they could have gone either way with it, since gameplay/balance concerns will occasionally trump concerns of lore/flavor/realism.
    (0)
    Last edited by Alahra; 06-16-2015 at 06:11 AM.

  2. #42
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I have nothing left I can argue with that I haven't already said repeatedly. My point is made, and I have heard nothing to even make me doubt my own side. So, I'll just let you have your fantasy for the next 4 days.
    (0)
    Content too hard? Too much rng? Too much effort for the item you want?

  3. #43
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    We're talking about a system where these are considered blunt:



    There's not much point getting into the whats or the whys. Whatever they do will be for the balance of the current jobs, and that in all likelihood entails MCH having piercing damage to ensure DRG stays relevant in a BRDless party, unless the balance of the melee is completely different in 3.0.
    (0)

  4. #44
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sleigh View Post
    We're talking about a system where these are considered blunt:

    There's not much point getting into the whats or the whys. Whatever they do will be for the balance of the current jobs, and that in all likelihood entails MCH having piercing damage to ensure DRG stays relevant in a BRDless party, unless the balance of the melee is completely different in 3.0.
    See, thing is, mnk weapons, in the beginning, were by and large blunt based, with a couple exceptions. Post 50 they started getting crazy with the sharp claws and spikes and such, but really, unless they were to completely change gears and attribute damage type to the weapon rather than the class, there's really not much they can do. And if they did, for afformentioned reasons, we'd just have no blunt dps at all.

    And I keep hearing people yammering on about weapon damage and job balance and so on so forth. I can't speak for everyone, but I have literally never even heard of a party prioritizing a dragon soley for the reasoning that they buff brd. If that was honestly that big of a consideration, a DRG would be a priority in every single endgame party, cause there's always gonna a brd in the party. Hell, if it's that big of a concern, then MCN is already dead in the water, cause it doesn't have requiem. If 2 piercing jobs makes drg op, then clearly requiem is the only move that matters, since brd can buff not 1, not 2, but 4 jobs. MCN is just completely useless cause it doesn't have it. Topic done, right?!?
    (0)
    Content too hard? Too much rng? Too much effort for the item you want?

  5. #45
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    You don't prioritise Dragoon for it, but it's what keeps it in competition with Ninjas who can use Trick Attack. As he said, balance.
    (0)

  6. #46
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Technically many antipersonnel rounds are designed to be blunt - they expand and or disintegrate to shred and pulverize tissue, and transfer maximum momentum to the target - "stopping power".

    Antiarmor rounds are designed for piercing and penetration. Whether or not monsters like dragons count as trying to penetrate armor or not is up to you.

    They are fundamentally different from a stabbity type weapon like a dagger or rapier.

    They are also fundamentally different from a crushing weapon like a mace or a maul.

    Shrug!
    (0)

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