Oh, I must have missed this. I even just re-checked the Dengeki and Game Watch class changes for it.
I do think DRG deserves some utility though, so that would be a good change.
Where was it announced?
Battle Litany: Increases critical hit rate for self and party members.
http://www.bluegartr.com/threads/125...about-New-Jobs is the source
Last edited by Pluvia; 06-13-2015 at 02:46 AM.
Use which ever one you like more and are better with. Level them both.
NIN is better because reasons :v!!
DRG is cooler because NIN is better v:!!
In all seriousness, it would be best to level both and try out both in your static. There might be situations in which NIN will outplay DRG and others where DRG will outshine NIN. They are pretty similar to a certain extent, leveling and gearing 2 jobs is not that difficult either.
Thanks for the source.Battle Litany: Increases critical hit rate for self and party members.
http://www.bluegartr.com/threads/125...about-New-Jobs is the source
I actually remember now from that interview with Yoshida.
Didn't really get it because the other articles never mentioned it.
Seems like a good change. Wonder how it works.
I'd go with, try both and see which one feels more comfortable to you. Whichever one it is, that's the right choice.
Content too hard? Too much rng? Too much effort for the item you want?
Trick Attack, it is basically effective for only 1/6th of a fight (60 sec recast IIRC) whereas Disembowel can be up potentially 100% of the fight. Which is better for your party basically comes down to simple maths of which increase benefits your party more: 10% boost for all for 10 seconds out of every 60, or is the 10% piercing only buff (or 8% effective buff?) being up 90-100% of the time keeping your overall raid DPS higher, as well as the second question of which buff is keeping your DPS high enough during the critical checks? Sometimes a perma-buff limited on who it is affecting can be stronger than a party-wide short-term boost.Then again, buffing the BRD damage is more significant than buffing Tank damage. So I guess it can go either way.
Have you done the math in your sim between this?
Trick Attack mostly affects the opener, but since it's also a universal damage increase every minute I would put more value in it.
Pro DPS tactic: Big glowing orange AOE = "Stand here to boost your DPS!"
~Non Requiem Aeternum~
Well, those two shouldn't only be compared side to side since the NIN can also bring Dancing Edge.Trick Attack, it is basically effective for only 1/6th of a fight (60 sec recast IIRC) whereas Disembowel can be up potentially 100% of the fight. Which is better for your party basically comes down to simple maths of which increase benefits your party more: 10% boost for all for 10 seconds out of every 60, or is the 10% piercing only buff (or 8% effective buff?) being up 90-100% of the time keeping your overall raid DPS higher, as well as the second question of which buff is keeping your DPS high enough during the critical checks? Sometimes a perma-buff limited on who it is affecting can be stronger than a party-wide short-term boost.
So can a WAR too, so it depends on who keeps it up.
There's also a possibility that some comps might not have a WAR with 3 tanks.
Slashing debuff only affects tanks, but it's something to take into account in addition to Trick Attack.
This new DRG crit buff probably make DRG favored though.
Unless MCH turns out to not be piercing, at least.
first off, we dont actually know if machinist will be piercing, im hoping it will be blunt as they seem to have more musket type weapons than they do typical bullets, but we'll see.Importantly, DRG buffs BRDs, and upcoming Machinist (and is the only one to do so), so if you have one or more of them in your party I would consider DRG.
NIN provides an opener burst buff (with trick attack) and also tank damage buff (slashing debuff), which WAR also provide, but at the cost of mitigation/threat/damage.
second, warriors actually dont lose damage from doing the storms eye combo, they need to maintain maim buff, and its the higher potency finisher to maim between eye and storm.
Right...perhaps you misunderstand.
Storm's eye vs Storm's path - you lose mitigation
Storm's eye vs BB - you lose threat
So, regardless of how you look at it, one additional set will lose you either mitigation or threat, because of the opportunity cost of doing a second maim inside of the maim buff window. You can make the case that you don't need the threat, but the cost is there.
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