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  1. #11
    Player
    Greed's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Red Moon
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Viridiana View Post
    I guess CRP doesn't make Crab Bows, then. . .
    Carpenter can make weapon/armor(bow, staff, wooden sword, shoes, mask...etc) and upgrade them.
    (0)

  2. #12
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    As I posted on the "Repair System Problems" thread, my personal opinion to this is as follows:

    I do not like the suggestion of having any DoH class (except CUL and ALC) being able to repair any item. The suggested repair system fixes are already going to make getting item repairs less of a hassle, but as a 50 WVR should I really be able to fix equipment that requires an ARM?

    Crafters need some form of individuality and identity retained.
    I leveled WVR and TAN primarily because that is the material a lot of my armour consists of.... I don't think a BSM or GSM should be able to repair the same items I can for having slaved through ranking up a particular craft ^^

    So I agree with the OP, keep repairs at least specific to the craft as they are currently.
    (5)

  3. #13
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Repairs need to be as hassle free as possible or it will drive people away. repairs do not get good amounts of money, do not make crafts jobs more/less useful, does not add/subtract individuality or identity, and is not and should not be an important/sole reason for people to take up crafting and it sure is not a fun system. Crafts should be about making money and makng gear that other crafts can not make and that you can not find anywhere esle. (that is individuality and identity). THAT is where SE should make craft classes focus on. The materia system is a step in the right dirction and so is the new repair system.

    The only thing this game should be worring about is making it fun and filled with content. Not timesinks and annoying systems.
    (2)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by DNO View Post
    Repairs need to be as hassle free as possible or it will drive people away. repairs do not get good amounts of money, do not make crafts jobs more/less useful, does not add/subtract individuality or identity, and is not and should not be an important/sole reason for people to take up crafting and it sure is not a fun system. Crafts should be about making money and makng gear that other crafts can not make and that you can not find anywhere esle. (that is individuality and identity). THAT is where SE should make craft classes focus on. The materia system is a step in the right dirction and so is the new repair system.

    The only thing this game should be worring about is making it fun and filled with content. Not timesinks and annoying systems.
    This, now to wait until the immersion bandwagons comes in.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    184
    Quote Originally Posted by MeowyWowie View Post
    If you're considering doing both then you might as well just remove gear damage all together.
    Regardless of what crazy changes they have planed can we just run with this?
    (1)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  6. #16
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I bet if the player population were much higher, keeping repairs limited to specific classes wouldn't be that big a deal. As it stands, gear repair is another fatigue system in the sense that it just serves to slow you down.

    But really, what incentive do crafters have to repair gear? Virtually none as far as I can tell(other than more gil maybe, but who isn't a gillionare at this point?). How can we fix this? Well for starters, crafters could earn "respectable" amounts of SP from repairing fellow adventurers' gear. Maybe crafters could earn company seals or guild marks for meeting a "repair quota" that would reset every set period? Maybe they would get greater amounts based on the rank of the gear they're repairing.

    Whatever they do, I still feel that if they can't make repairing "fun", then they should scrap it after awhile because right now it still feels rather superfluous.
    (1)

  7. #17
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DNO View Post
    Repairs need to be as hassle free as possible or it will drive people away. repairs do not get good amounts of money, do not make crafts jobs more/less useful, does not add/subtract individuality or identity, and is not and should not be an important/sole reason for people to take up crafting and it sure is not a fun system. Crafts should be about making money and makng gear that other crafts can not make and that you can not find anywhere esle. (that is individuality and identity). THAT is where SE should make craft classes focus on. The materia system is a step in the right dirction and so is the new repair system.

    The only thing this game should be worring about is making it fun and filled with content. Not timesinks and annoying systems.
    The adjustments we're getting in 1.19 are enough. After it goes live you will rarely ever see anyone shouting for repairs anymore. The prices to repair from an NPC will be cheaper than what crafters pay for dark matter now. The only time anyone will seek for a crafter's repair is when they want to sell an item, which won't be very often thanks to the materia system.

    I'm willing to bet that even players with multiple R50 crafts will stop carrying repair materials because NPC repair costs and convenience negates the need to lose precious inventory space.

    Quote Originally Posted by Commat View Post
    Regardless of what crazy changes they have planed can we just run with this?
    Sadly, I'm starting to think this too. As someone who supported the repair system, if they add both of these changes I don't see any point to it anymore other than it being an annoying, poorly implemented gil sink.
    (0)

  8. #18
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I'm willing to bet that even players with multiple R50 crafts will stop carrying repair materials because NPC repair costs and convenience negates the need to lose precious inventory space.
    This is something that did not occur to me. Currently, Dark Matter occupies 4 inv slots.
    (0)

  9. #19
    Player
    Rinoa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    526
    Character
    Rinoa Lilieu
    World
    Hyperion
    Main Class
    Blacksmith Lv 88
    Yeah, I'm a bit nervous about the future of of crafting and repair too.
    (0)

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