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  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Seif View Post
    An escort quest...ahem. So many games do that right that I can't see how SE could go wrong with the design of this one.
    /sarcasm

    Anyway I'm happy they're at least thinking of different kind of content than just kill checklists. As always all we can do is wait to see how this works.
    I've yet to see a game "do it right" MMO wise.

    Quote Originally Posted by User201109011315 View Post
    Cool. Some content.

    Guess Bombard Event was a rehearsal for this.
    Nope, they've tested this system pretty well in FFXI lol.

    Quote Originally Posted by Zanfire View Post
    as much as im all for new content, im not sure why so many people are loving stop and kill, then move, then stop and kill...rinse repeat...then repeat later quest. I can garuntee you people will get sick of it pretty fast.
    Yet people seem to love "Talk to NPC, kill 5-10 mobs, come back to NPC, gain 80% of your level in XP as a reward, repeat." systems in MMOs.
    (2)

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Jennestia View Post
    Nope, they've tested this system pretty well in FFXI lol.
    Are you trying to incite violence or something? To the right ears, them be fighting words, miss. Or to the wrong ears, should I say.

    If this was tested so extensively in FFXI, then why I wonder must we be put through our paces waiting on it for nigh on twelvemonth? There's treachery afoot here, I can guarantee you that much.
    (0)

  3. #3
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Jennestia View Post
    I've yet to see a game "do it right" MMO wise.


    Just something that I thought was funny. Perhaps I was wrong to assume everyone knows escort missions are doomed to fail 99% of the time in game design. Anyway if somebody knows an example of a good example in a game (it doesn't have to be an MMO) please point that out and let me know. I'd love to buy that game just to see it!
    (0)

  4. #4
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    @Everyone Ragecakin' about: ONLY the caravan quest (to my knowledge) will be company limited, and I highly doubt being able to do this single quest with your friends is going to discourage them from joining their particular company. I'm personally more worried about weapon availability. I play Gladiator and Pugilist (both guilds are in Uldah) but PUG GC weapons come from Gridania while GLA's are from Uldah. You can still do ALL the rest of the game's content with your multi-company friends.

    If you want to relate this to XI, relate this to the outpost missions and garrisons. As a San'd'Orian I could not do outpost missions to outposts my Bastokan friend's nation owned. Also, I couldn't do lolGarrison with him and vise versa. It's not really much different. The caravan quest is tied to one particular nation, and calls to that specific nation's army to handle it. This quest will likely be the repeatable seal quest, which makes sense why it would be company-specific.

    Quote Originally Posted by Seif View Post
    Just something that I thought was funny. Perhaps I was wrong to assume everyone knows escort missions are doomed to fail 99% of the time in game design. Anyway if somebody knows an example of a good example in a game (it doesn't have to be an MMO) please point that out and let me know. I'd love to buy that game just to see it!
    Most of the time they do fail, mostly because the nature of combat is stationary, against a single target. While escort missions request you fight on the move against multiple targets. This concept works "okay" in FPS because the player can quickly neutralize targets quickly, not so much in an MMO lol.

    A few games I have played have circumvented this problem very well though. When they place the player ON the caravan having to defend the caravan (and themselves) works very well. A lot of times they will throw in a big gun or cannon for you to play with making it that much more exciting. Being able to not worry about the "chasing after the convoy" part of it and being able to focus specifically at the threats (who are also moving at YOU, not running FROM you after a convoy) and makes it much smoother and fun.

    Examples of this:
    Call of Duty 4 (last mission)
    Red Faction: Guerrilla (multiple instances)
    Dirge of Cerberus: FFVII (somewhere in the first few hours of the game you defend a wagon from wolves with a cannon)

    Due to the nature of XIV I imagine we'll see the traditional face-to-keyboard convoy missions that will be severely frustrating for all classes other than ARC and mages lol. I think of the Bombard event and how annoying that was when you were a melee class and had no one to help you lol. Especially when the enemies are ranged themselves /rage
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

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