Quote Originally Posted by Ashkendor View Post
Speed pulling has been around as long as there's been games with mobs that you can drag into other mobs. It's not unique to FFXIV in any way shape or form, and it's something that the developers would have had to account for.

As an aside, the only time you're going to "get creamed" on a melee is if you're being lazy and not dodging those pretty orange floor markers. It's quite possible to dodge the floor markers and still get in damage. If you DO happen to get hit, use Second Wind. Even if the healer is already on top of curing you, they will appreciate the fact that you tried to help yourself.
There is an entire argument in the healer forum about this.
1) Tanks should tank, Healers should prioritize healing, and DPS should DPS
2) If Healers are DPS'ing and DPS are healing, then you've dragged down the DPS output of the party.

Indeed Melee's (particularly Ninja and Monk) seem far more likely to not avoid AOE's. More than half the 4-man parties that have one or both, increase the healing requirements in a way that the healer can only save the tank or the DPS, and it will always be the Tank that has priority.

If Speedpulling had been designed as part of the dungeons, then there would be more road cones (eg doors) and spacing to preventing getting trains that would overwhelm a tank at the ilevel it syncs at. Which this just tells me the developers were being too generous with the ilevel sync.