Quote Originally Posted by Kaethra View Post
The problem is in the holy trinity itself. And more specifically pushing classes into singular roles.
There is nothing wrong with the roles. You either end up with V1.0 style "dynamic class changing in battle" or you end up with Mabinogi-style "I have all the skillz and am a master at none" if you don't lock the roles. The problem is a lack of enforcement of the roles when the powercreep from the gear diminishes the roles for the tank and healer. That makes everyone try to faceroll through the content without paying attention to the game mechanics.

The player needs to come into the dungeon prepared to do the role they queued as, otherwise they make everyone miserable, and by extension make the game sound like it's filled with either crappy players or adult-children who don't know what responsibility is. Combine that with the RMT problems and it's a wonder why MMORPG's don't have greater churn.