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  1. #21
    Player
    Join Date
    Aug 2011
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    684
    Quote Originally Posted by MizoreShirayuki View Post

    That being said, how would you like these relic items to be obtained if you had a say?
    Anyone holding a relic item is flagged for PvP and anyone can zerg you and kill you and when you die the weapon is dropped on the ground so that those who killed you can loot it. And when you log off, the item is dropped on the ground where you log off so it can never go out of game. And there's only one per server.

    For the greatest power, you pay the greatest price: constant death.
    (1)
    Last edited by User201109011315; 09-16-2011 at 12:07 AM.

  2. #22
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by User201109011315 View Post
    Anyone holding a relic item is flagged for PvP and anyone can zerg you and kill you and when you die the weapon is dropped on the ground so that those who killed you can then wield it. And when you log off, the item is dropped on the ground where you log off so it can never go out of game. And there's only one per server.
    lol this would be sweet. /vote
    (0)

  3. #23
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Konachibi View Post
    As for relics/rare equipment.

    Since we have such a diverse crafting system, they could do something such as each boss randomly drops a part for some kind of special equipment. all his drops are special equipment drops, the one he drops is random.

    Then there will be other bosses that also do this.

    Eventually if you can obtain all of the parts for the item, it can be crafted/rebuilt into it's original super awesome magical form.

    E.G/
    Boss 1 - Excalibur handle
    Boss 2 - Excalibur blade
    Boss 3 - Excalibur grip

    Synthesis handle + blade + grip = Excalibur sword.

    The only problem is if you haven't levelled the craft required you'd need someone else to do it, then there'd be the problem of it may become untradable when created or the crafter may steal it. Can't think of a way around that problem yet though...
    That's how I see it.
    Also, if it has to be crafted by a DoH, then I would simply shout in the city for one and Good Game to me =D
    (0)

  4. #24
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    A relic weapon 1-2% have, that gives a class only that weapon got hidden class and spells ftw ^^
    (0)

  5. #25
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Renshi View Post
    That's how I see it.
    Also, if it has to be crafted by a DoH, then I would simply shout in the city for one and Good Game to me =D
    I thought of more to add to it as well but I'll have to post that afterwards, don't have time atm

  6. #26
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    What I think is: If something is Epic, it has to be obtained Epicly, no matter what, and killing 3 bosses can be an epic battle afterall =)
    (0)

  7. #27
    Make it hard to get Even if I never get one. I'd hate to see EVERYONE have the awesome weapons
    (0)
    Retired FFXI character: Ranok of Sylph

  8. #28
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Not really gonna get into details, but keep them incredibly hard to obtain.

    NMs, Dungeons, "reputation" points, and overall, having to trade in a TON of 5-materia gear with specific materia required on specific pieces of gear, both of which get harder and harder to obtain as you progress through the quest.

    Theoretically, allow us to complete the weapons without ever spending a single gil, but give us the option to speed up the process by emptying our pockets if we so choose.

    Keep the entire process incredibly long. If people are running around with complete relic weapons only a few months after their release, you screwed up.
    (4)

  9. #29
    Player
    Fouluryu's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    170
    Character
    Foulu Ryu
    World
    Goblin
    Main Class
    Bard Lv 50
    Quote Originally Posted by Xatsh View Post
    I have to say make relics a 1-2% playerbase item again. Something that is a symbol of dedication and drive way above and beyond the norm.

    They are the ultimate weapon in all Final Fantasy more or less, and they should remain that way.

    They should outclass anything else in that weapon class by a decent margin and should remain the top weapon for the duration of the game... with that being said they should be seen as near impossible to obtain. It should take a hardcore player years if they get it by themselves and it should give a hardcore guild a target to work towards (assuming you have a guild that helps get them).

    I see relics as being the ultimate goal and I feel the ultimate item should not be something everyone has.

    It should be a quest based item, but the quest should be something that is really hard, really long, and has significant barriers. I would like something like mythics in XI, the weapon required a lot of quest done and a lot of items collected. It was something that would take the normal hardcore player easily over a year and a half to finish.
    I really don't want to fork over millions of gil or spend even a year to get a relic item, but you are right about earning an relic weapon to be note worthy an uncommon to the pleasing eye. However, it's too early to even talking about relics since there is no level cap and the game is still in develop process. I will say though I hope they make it where it doesn't require such a time that would affect our living lives.
    (0)

    私の方法である…

  10. #30
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Make it so that when the other 2 instanced raid dungeons comecout every boss inevery instanced raid has a 25% drop rate of an item that if you get 1 from all four diferent dungeons you get to go to Mor dohna tower, try to reach the top through 5 floors of the Garelan empire trying to kill you (just like near horizon and bloodshore, but war hounds start at r 30 and there's 2 times the amount on each floor). Then when you reach the top depending on your item combination a God appears with a 25% drop rate of an item. Now that's hard to get.
    (0)

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