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  1. #1
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    A relic weapon 1-2% have, that gives a class only that weapon got hidden class and spells ftw ^^
    (0)

  2. #2
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    What I think is: If something is Epic, it has to be obtained Epicly, no matter what, and killing 3 bosses can be an epic battle afterall =)
    (0)

  3. #3
    Make it hard to get Even if I never get one. I'd hate to see EVERYONE have the awesome weapons
    (0)
    Retired FFXI character: Ranok of Sylph

  4. #4
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Not really gonna get into details, but keep them incredibly hard to obtain.

    NMs, Dungeons, "reputation" points, and overall, having to trade in a TON of 5-materia gear with specific materia required on specific pieces of gear, both of which get harder and harder to obtain as you progress through the quest.

    Theoretically, allow us to complete the weapons without ever spending a single gil, but give us the option to speed up the process by emptying our pockets if we so choose.

    Keep the entire process incredibly long. If people are running around with complete relic weapons only a few months after their release, you screwed up.
    (4)

  5. #5
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Make it so that when the other 2 instanced raid dungeons comecout every boss inevery instanced raid has a 25% drop rate of an item that if you get 1 from all four diferent dungeons you get to go to Mor dohna tower, try to reach the top through 5 floors of the Garelan empire trying to kill you (just like near horizon and bloodshore, but war hounds start at r 30 and there's 2 times the amount on each floor). Then when you reach the top depending on your item combination a God appears with a 25% drop rate of an item. Now that's hard to get.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    I want to be a quest chain and raid and crafters mix

    So. You have to to do a big chain of hard quest. But need a rare item (not too much rare) from raid. Once there you will need crafter help to evolve your rare drop into a relic weapon.

    But for that you will need

    • rare/ex drop from raid.
    • rare item which recipe need a NM drop.
    • rare/ex item bought from grandcompanys.
    • rare/ex item from chain quest

    Thats only for one level. Meaby 3 or 5 levels till reach relic.

    I hope the relic involve all game content. Not only a infnite repetitive dungeon for ever till reach matts.
    (0)
    Rise III, Can i have it?

  7. #7
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Here's an idea.

    'Random encounter' world bosses. What would happen is before a world boss spawns in a particular area, their coming is announced by an announcer in all 3 cities. Then any parties that want to take part sign up to it on some kind of task board. They must then travel to the area the world boss was reported to be in and battle it. All parties will take part in it's battle as if one giant party, it could consist of up to 100 or even more people, no real limit, and the difficulty and health of the boss would scale to how many players it had to battle. However a minimum player size would probably be an idea since soloing it would be silly.
    Once defeated the boss would give each party a random part of a legendary item. The overall size of the battle party from how many players were involved overall could even dictate if a HQ version of an item part is obtained. The party would have take part in many of these 'random encounter world boss' events that would happen say.... 2 or 3 times a day, maybe 5 times, and get all parts to the legendary item, the bosses would differ in what it was and where it appeared in the world, thus 'random encounter'.
    They are then notified when all parts of the legendary item have been obtained by a quest being given to them automatically upon aquiring the final item.
    This quest would entail them going to a special dungeon that you could not enter without a completed set of legendary item parts, and once completed, would allow the player with all the items to forge the completed legendary item and wield it.

    This would mean that getting a legendary item would take quite a while and be pretty difficult.

    Getting a High Quality legendary item would be EXTREMELY hard to obtain, as you'd need to have taken part in very large scale world boss encounters multiple times and had the luck to obtain a full set of the HQ parts to the legendary item. It would also be nice if that high quality version had something slightly different about it's appearance that marked it as 'the legendary of legendary' items. (something like an awesome glow etc.)

    This way casual gamers would be able to get legendary items if they spent enough time working towards it, it would still take months though.

    Hardcore gamers could get the awesome legendary items though, so both types of players would not be ignored for their dedication to the game.

    What do you think? ^.^
    (0)
    Last edited by Konachibi; 09-15-2011 at 10:11 PM.

  8. #8
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    I think they should be so hard to obtain in theory that you would be surprised if someone actually got one. That way, it is special and a real goal. I think developers are tending to make it so everyone wins, when in reality, not everyone wins. You have to work hard for the best stuff. I think that principle should apply everywhere, even in games.
    (0)

  9. #9
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Knowing Yoshida, relics will drop from Guildleves.

    "Bone tired people can't be bothered doing party required instances."
    (0)

  10. #10
    Player
    myerg's Avatar
    Join Date
    Apr 2011
    Posts
    72
    Character
    Starla Nightshade
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    how about making said items craftable via the bazaar after a lengthy gathering process mentioned in previous posts that way would eliminate any crafters ninjaing your 1337 item
    (0)

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