


			
			
				This.I think it'd be interesting if some of the relics would be obtained by first finding it broken and have to go through multiple steps to get it fixed up as opposed to just getting it as a rare drop from a chest or mob.
For example lets say to build Excalibur, you'd have to clear a fortress of monsters to find a chest that has a chance to give a Broken Sword Hilt. It would be worthless to sell, and there wouldn't be any really obvious clues as to what to do with it. But if you talk to the right NPCs in the world, you would find out that it was once part of a legendary sword. You would also find out that you need to search for certain metals and parts in order to fix it up, which leads to more dungeon crawling and searching.
Once you've gathered the parts, the relic item may be repaired by a legendary NPC of sorts. If we wanted it to be really interesting, under the guidance of this legendary NPC it could be revealed that the relic requires multiple crafters to put repair, and this would trigger a chance to set up a group crafting session to put the item together.
And some of the parts could even be obtainable only by spending guildmarks, for example.



			
			
				I want them given out for free so I don't have to come to these forums to bitch about how hard they are to get.
That really is a wall of text.Greetings!
The entire post in it's Wall-o-Text glory can be found here.
It is in said post that Yoshida makes a comment regarding implementation items such as Excalibur (often classified as relic weapons) sometime in the far future.
It is after reading the post in it's entirety that I wonder how such items shall be obtained by the player base.
I personally liked the lore & quests associated with trying to obtain a relic weapon in a Final Fantasy title. It was a long & grueling process, but in the end I felt a sense of accomplishment because I obtained an item unlike anything else in the game (Or in FF11 terms, an item that very few people had).
That being said, how would you like these relic items to be obtained if you had a say?
Instanced dungeons? Crafted from rare items? Or that long & grueling process that gave meaning to the word "relic"? Or something else?
Also, it was posted at 3:27 am???

			
			
				If possible there should be an option to obtain it without a colossal waste of money, however no matter how difficult it is to obtain, we know there will be entire LS doing it on rotation, so the colossal waste of money and resources option is probably still the best one.

			
			
				Get relic.
Attempt double materia.
Break relic.
Rage.
that post just makes me sad in general, all i take from it is blah blah, not gonna have any real large scale events, blah blah only small man dungeon, blah blah ..all your gears will become useless by time u get it, blah blah, but hardcore will be bored waiting for more dungeon, blah blah.
as for relics i want them to be hard as crap to get, though i didn't like how we got them in dynamisis coins ...i think with the time i put into the game and the amount of dynamisis i did in my years i could of easily had like 5of em but didin't bother with one. so yeah i want the huge full linkshell events but i don't want to be handing over my coins for 5years to others. so something inbetween that where it still takes years but don't take politics to get.


			
			
				Make NPCs sell them for 500 million gil.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com


Alot of good idea's in here... all for long and difficult but 11 was a bit TOO long and hard, some stuff taking half a year or more to get is crazy. A hardcore player should be able to get a relic imo in a good 2-3 months time frame. As long as it doesn't become dependent on gil/currency either I think these idea's mixed in with alot of what 11 did (minus all the mad gil/currency requirements or grinds) + alot of idea's in here would be great! Hopefully this time though if relic weapons give ws's or other such abilities they are by far the most badass and best in the game unlike 11's which rarely were(most were downright laughable in looks and dmg)... At the very least I'm sure Yoshi would make em very flashy!
Last edited by Misha; 09-15-2011 at 06:54 PM.
~Rationality falls quite short for those living in their own world~
"See the world for what it is, not for what you want it to be!"
Anyone holding a relic item is flagged for PvP and anyone can zerg you and kill you and when you die the weapon is dropped on the ground so that those who killed you can loot it. And when you log off, the item is dropped on the ground where you log off so it can never go out of game. And there's only one per server.
For the greatest power, you pay the greatest price: constant death.
Last edited by User201109011315; 09-16-2011 at 12:07 AM.
lol this would be sweet. /voteAnyone holding a relic item is flagged for PvP and anyone can zerg you and kill you and when you die the weapon is dropped on the ground so that those who killed you can then wield it. And when you log off, the item is dropped on the ground where you log off so it can never go out of game. And there's only one per server.
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