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  1. #31
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Valenth View Post
    Ah! That is indeed handy to know about the average TP. I guess the only reason to slot it now is for lower level sync content and perhaps to add some (inefficient) variety to the Paladin's rotations. xP
    Yep, I think so! Fracture will still have its use at level 50 when you don't have the two new skills. Literally the only reason I can see it being of any use at 60 is when a Boss you're attacking is about to take off, like Garuda going skywards, and you know -exactly- when it will happen, and you know you wont be able to complete a full 3 hit Royal Authority Combo before it disappears, so your last swing on it can be a Fracture.... provided all 18 seconds of dot will tick. I'm not sure that's worth a slot on the bar!

    Any situation where you're either tunneling damage into a stationary target, or trying to weave some DPS moves between your Halone threat rotation, Fracture will always be a DPS downgrade over just using the new paladin combos.
    (0)

  2. #32
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Which is a bit sad, because as I stated above, we already had little worthwhile options.

    I guess at 60 I'll switch out Fracture for Mercy Stroke or Bloodbath.
    (0)

  3. #33
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Evaddaragon View Post
    Which is a bit sad, because as I stated above, we already had little worthwhile options.

    I guess at 60 I'll switch out Fracture for Mercy Stroke or Bloodbath.

    Mercy and Bloodbath were two of our better options at 50......what did you have loaded instead?
    (0)

  4. #34
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I always figured Stoneskin, Mercy Stroke, Bloodbath, Foresight and Fracture were the only viable choices at 50.

    Protect was worse than a whitemages and always taken by healers, Raise couldnt be used in combat and was useless in instances, Cure did so little healing with a paladin's Mind stat that it was only good for spot healing in level 1-20 fates (and if you had time to cast a "heal" you should have been casting stoneskin) and skull sunder did nothing.

    Sure, Mercy stroke, Bloodbath and Foresight all had very limited effect compared to the much much stronger Paladin cooldowns, but all of them somewhat increased your damage and survivability at zero cost as you could pop them off GCD (I always figured Bloodbath was a much stronger "heal" to take than Cure because you can pop it every 90 seconds with FoF and just have it as a passive health tick. Cure needs you to spam a cast time heal where if you were under attack you'd take more damage than you healed up).

    With Fracture now useless, and Clemency being a viable heal that should render Cure pointless, it feels like taking Protect is the only option for 60 now as it can be used to buff ressed people and is pretty nice to have access to solo.
    (0)
    Last edited by Sapphidia; 06-20-2015 at 05:34 AM.

  5. #35
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sapphidia View Post
    I always figured Stoneskin, Mercy Stroke, Bloodbath, Foresight and Fracture were the only viable choices at 50.

    Yeah that's correct and nothing has changed.....besides fracture now being 100% useless.
    (0)

  6. #36
    Player
    Nusnam's Avatar
    Join Date
    Feb 2012
    Posts
    7
    Character
    Stove Wze
    World
    Balmung
    Main Class
    Marauder Lv 52
    I wonder why Cure doesn't calculate potency in the same way as Clemency. It could be potentially useful if it did. Anyone other than myself frustrated that a new heal is added when the previous heal is still broken?
    (0)

  7. #37
    Player
    Adrasteia's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Alys Brangwyn
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nusnam View Post
    I wonder why Cure doesn't calculate potency in the same way as Clemency. It could be potentially useful if it did. Anyone other than myself frustrated that a new heal is added when the previous heal is still broken?
    It's a design decision. They want Paladins to focus on fighting instead of casting heals, and Cure I is only really useful when being spammed. Clemency has a good series of tradeoffs that makes it sufficiently powerful while also discouraging you from casting it nonstop.
    (0)

  8. #38
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    I only ever paired Fracture with Circle of Scorn. It burns too much TP and does too little on its own to be worth while. It doesn't even help maintain enmity before and after Shield Oath is applied.
    (0)

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