Garlandtools.org already has the details for PLD abilities. Goring Blade does 220 pot with a DoT of 40 pot for 24 secs!!! We ACN now.
Garlandtools.org already has the details for PLD abilities. Goring Blade does 220 pot with a DoT of 40 pot for 24 secs!!! We ACN now.

If the tooltips are correct, Royal Authority will be a 340 potency hit after Savage Blade. 150 + 200 + 340 is 690 potency across 3 GCDs for the dps combo. This averages as 230 potency per GCD. I think Royal Authority was 60 TP too, so an average 63.3 TP per GCD for this.
Fracture is 220 potency for 80 TP. Once you get Royal Authority (unless they change the numbers from what we've seen) then it's going to be a flat out DPS loss AND huge TP loss to use Fracture in ANY situation. It has limited use before Royal Authority arrives, but but once you get high enough Fracture will be completely useless, except possibly in the very very very rare situations when you have to break off combat and only have time for one GCD or something.
It's looking like it's likely not worth slotting at all in Heavensward - I think I'd rather have the new Protect along with its MagicDef instead, so you can help buff anyone that gets ressed. Hardly worth it but it seems that hitting Fracture at any point is going to be "the wrong decision" when you can just throw out a goring or royal combo instead once you have a threat lead. It'll also be nice having access to a self Protect if you're doing solo stuff, especially if the new overworld mobs are supposed to be a lot tougher to fight than the 2.0 ones.
The optimal Paladin dps rotation looks like it's going to be a Fast/Riot/Goring combo to apply the DoT lasting 24 seconds, and then three Fast/Savage/Royal combos (possibly two if you manage to get absurd amounts of skillspeed, but three combos should mean the Goring dot falls off just as you do your Riot blade). Using Fracture at any point here will be a dps and TP loss.
TLDR: Fracture was okay for situational DPS increase at level 50, but it looks like the two new DPS moves we get from 51-60 will make it completely and totally worthless and not worth slotting.
Last edited by Sapphidia; 06-19-2015 at 06:23 AM.
Fracture is dead.
Goring Blade and Royal Authority both make it useless.
(PLD is in a bad spot in general based on the update qq)



If you purely want the MT to survive, PLD is still probably the most reliable tank, more so than ever with that 30s recast guaranteed block.
If you're talking about DPS or utility it brings, it's possible it's getting the boot. The only tank I know for sure should stay is WAR, Path and Eye don't look to be going anywhere.


I wouldn't be so quick to bet against PLD DPS.
WAR is in the limelight right now with all the DPS stacks and Fell + Zerk swooning...
But that's all stuck inbetween moments of lower potency WSs.
PLD may not be sexy, but considering sustained DPS and where WAR sits comparatively in that bracket I think the DPS testing tomorrow will find somesurprisinginteresting results.

Whilst the Warrior is the most convenient way of applying these buffs, Ninja can handle the Storms Eye if you run Paladin/Dark Knight, and Dark Knight's Reprisal skill seems to have the Storms Path Debuff (-10% damage done for 20 seconds, though the skill itself is on a 30 second cooldown. It doesnt say it doesnt stack with storms path though).
With Dark Knight also having the -10% Int debuff that Monks brought, it seems your options now are either PLD + Warrior with a Monk in the melee, Dark Knight + Paladin with a Ninja in the melee, or Dark Knight + Warrior with whatever melee you want (but missing the -10% Str of Halone). Ironically it's now Paladin that seems to have the only unique reduction debuff, though it's probably the least strong of the three.
Hmmm, frankly I think Fracture will still have it's place overall in terms of higher DPS output. All things considered, there's usually plenty of mechanics to break away and restore tp in major fights, so that should be a non issue unless your spamming your TP moves wastefully like Shield Bash and Lob.

The problem with Fracture in 3.0 isnt the TP though, it's the potency. Royal Authority is so strong as a move that the 3 move Fast->Savage->Royal combo does more damage per global cooldown than a Fracture, even if it ticks for the full duration. Using Fracture at any point rather than just spamming your Royal Authority combo (and keeping up Goring Blade) is going to be a DPS loss even if you have infinite TP. Fracture just isnt strong enough when crossclassed now - it's only worth using for Warriors who have the trait to boost it to 30 seconds duration.Hmmm, frankly I think Fracture will still have it's place overall in terms of higher DPS output. All things considered, there's usually plenty of mechanics to break away and restore tp in major fights, so that should be a non issue unless your spamming your TP moves wastefully like Shield Bash and Lob.

Ah! That is indeed handy to know about the average TP. I guess the only reason to slot it now is for lower level sync content and perhaps to add some (inefficient) variety to the Paladin's rotations. xPThe problem with Fracture in 3.0 isnt the TP though, it's the potency. Royal Authority is so strong as a move that the 3 move Fast->Savage->Royal combo does more damage per global cooldown than a Fracture, even if it ticks for the full duration. Using Fracture at any point rather than just spamming your Royal Authority combo (and keeping up Goring Blade) is going to be a DPS loss even if you have infinite TP. Fracture just isnt strong enough when crossclassed now - it's only worth using for Warriors who have the trait to boost it to 30 seconds duration.
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