Updated link in previous post.



Updated link in previous post.
Last edited by Rhomagus; 09-16-2011 at 07:44 AM.


Oh, It'll get back on track.
So, Immersion is the feeling of being in the game.
Morals are just a point of view.
And trekkies shouldn't go into a star-wars shop.
Is that what we've discovered?
Last edited by Rinoa; 09-16-2011 at 07:33 AM.
Yup, pretty much (b'.')b
We've made some good discoveries me thinks.
Oh you missed
Magnets are really magic that use the power of The Force.


Magnet are really magic and they are LIKE the power of the force.



Magnets?
How do they work?


That video was a waist of my time. I know how magnets work, It's just easier and cooler to say that they are magic. Witch i believe they are. That is, when you think of magic as something that is complex and amazes you.



I enjoy the complexity. I enjoy the application of understanding that complexity. I enjoy not understanding that complexity just as much.Originally Posted by Richard Feynman
"You've got to stop and think about it, about the complexity, to really get the pleasure.... The inconceivable nature of nature."


The reason i didn't think to highly of that video was because he kept stalling and asking the asker questions instead of answering them.



It's called the Socratic method.
You don't learn by being told answers. You learn about thinking and understanding your answers. He was trying to incorporate a discussion. He gave the interviewer more than he deserved. When you stopped trying to follow him you stopped wanting to learn. It's not your bag that's fine. It was a joke post anyways.
This applies tremendously to this thread.
Last edited by Rhomagus; 09-16-2011 at 08:18 AM.


Two kind of playerbase when it comes to Immersion:
1) easy immersed "hey look a bird" "that tree is green and has bark"
2) put detail thoughts into an object or an idea "hmm a cave, wonder what it connects too.." "hmmm this airship is of unique style... maybe a stolen technology from garleans!"
.. i still wondering why they didn't put an NPC A at departure and NPC B at arrival, save some time instead of making a airship models and scenery... clearly players don't give a shiz about their detail.
Goodbye, Final Fantasy...
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" "that tree is green and has bark"

