Just do it like you did in FFXI.
This current system is stupid and does not work.
Just do it like you did in FFXI.
This current system is stupid and does not work.
I disagree that FFXIV's housing is a 'stupid system' that 'does not work'. Players actually did not have a true house in FFXI, you just had a single room (erroneously called a 'Mog House'), virtually the same as having a personal room here. You could only arrange the furniture inside and not change anything else - the walls, ceiling, floor, door, window etc were all fixed depending on what city you lived in. And it should go without saying you couldn't even change the outside of it either, as it was basically just an apartment in a communal tenement complex.
Also the whole reason for even having a Mog House in FFXI was not to for the player to have a fancy house, but for technical reasons - it was a way of stabilizing the servers by taking characters off the game server into their own instanced area that only that character inhabited, locking certain gameplay functions within in order to encourage players to spend as much time there as possible, like changing Jobs, using your Inbox, and accessing storage space (this is also why you couldn't even invite others into your Mog House for years, it was only after FFXI's population declined enough that the servers could cope with it.)
Although there were some slight advantages with the FFXI system, FFXIV's housing system is still superior - you just need to stop looking at FFXI through rose tinted glasses and see that it wasn't a better system than what we have here in FFXIV.
That doesn't mean the current system could be improved however - I agree it needs improvements. But to say that it's totally broken is complete rubbish. SE just needs to increase server space for the housing system and separate personal housing from Free Company housing. But I digress.
Last edited by Enkidoh; 06-10-2015 at 03:36 PM.
FF14 suffers from server limitations only. There's not enough space, making more would destabilize EVERYTHING, The price tag fails to discourage large server players while forming an uncrossable line in lower populations (See Balmung vs Zodiark server economies for examples), and worst of all, the supply will NEVER be able to meet the demand because it is not feasible to make enough housing areas for all 2-3 million players in the game plus the new subscribers that keep coming.
My solution is make Inn rooms a mild substitute. Planters for crops (2-3 plants at most), Add some kind of Chocobo Keeper NPC for choco training and coloration, and then the Armour and Summon Bells are already there by default.
You wouldn't get the bragging rights or more luxurious features like furniture but the utilitarian aspect would allow for those stuck with out to still make due with just inns and the hub towns.
Next time they introduced new land, they should repeat what they did when they originally introduced Housing; Let Free Companies get first dibs on the land, then after a few weeks or months, let individuals have a chance for that land.
Every single person having a House is simply not going to be possible, apparently. Every Free Company though? That is more realistic, and when your Free Company has an estate, everyone effectively gets a Mog House. The main issue with recent additions of land was that it was instantly open up to individuals and Free Companies at the same time, meaning most of the affordable plots went to individuals. Free Companies then couldn't obtain land, meaning individuals got land, rather than a group of people. Given the shortage it makes far more sense for the groups of people to get land first.
I disagree. Making "FC"'s have dibs just makes it so players create a FC, get the house, and then kick everyone from the FC.Next time they introduced new land, they should repeat what they did when they originally introduced Housing; Let Free Companies get first dibs on the land, then after a few weeks or months, let individuals have a chance for that land.
Every single person having a House is simply not going to be possible, apparently. Every Free Company though? That is more realistic, and when your Free Company has an estate, everyone effectively gets a Mog House. The main issue with recent additions of land was that it was instantly open up to individuals and Free Companies at the same time, meaning most of the affordable plots went to individuals. Free Companies then couldn't obtain land, meaning individuals got land, rather than a group of people. Given the shortage it makes far more sense for the groups of people to get land first.
What people really need to realize is that the inn room IS the personal instanced housing space, and the FC "room" is the customizeable version. SE could put an "apartment" building in each housing area/zone that would resolve the rest of it. It would act like an Inn for the housing area, and give players a private place to store their trophies that others can visit. Players would have to manually "rent" it by storing money in the apartment, and if the balance becomes zero you just get locked out of it (and can retrieve items that used to be in it.) Your retainers could also deposit their money in the apartment.
There needs to be a way for all players to have access to a stable if their FC is not able to get a plot due to none being available.
Wouldn't be an issue if they don't inform players in advance; A Free Company requires Rank 6 in order to even purchase land. That isn't something people would do over night, not the majority of people anyway. I'm sure there is some insane minority of players who'd rather grind a solo Free Company to Rank 6 to obtain land that would probably still be accessible after Free Companies get their shot, but they should hardly be considered as the norm. Given people can buy land by themselves now, most have already given up on a solo Free Company to obtain land, so I really doubt a significant number of people would be in a position to buy land up with a solo Free Company were they to prioritize Free Company purchases for a week or two.
From what I recall they're already planning on implementing a Chocobo Stable for everyone to use, independent of Housing.
Last edited by Nalien; 06-10-2015 at 10:47 PM.
The technical debt this game is under is massive and it shows most with housing. It is far from impossible to create infinite neighborhoods, several games have done this. But due to either how servers are structured or their inability to store data, this game cannot do it. I don't know why this isn't fixable, but it is the ideal scenario for how this housing stuff all goes down.
Money, resources, time, manpower, and all of the other technical reasons companies usually settle for less than ideal compromises.The technical debt this game is under is massive and it shows most with housing. It is far from impossible to create infinite neighborhoods, several games have done this. But due to either how servers are structured or their inability to store data, this game cannot do it. I don't know why this isn't fixable, but it is the ideal scenario for how this housing stuff all goes down.
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