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  1. #131
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dervy View Post
    DoTs seem to scale *(1+SS*0.0002), from base 0, which is 1/3 of how DET scales.
    Just take your japanese blog: http://ku-so.hatenadiary.jp/entry/2015/06/30/120251

    It looks pretty much to me like if SS reduces your GCD by X%, then it will simple increase your dot damage by these X%. (the simplest and most logical model actually - as it's the most linear thing possible)
    (0)

  2. #132
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Huh. That's a new post today then, why I never saw it.

    It's not exactly a 1:1 ratio. It looks like the higher your WD/STR/DET, the value of SSX% on DoT Damage will gradually take over the %Haste increase via Skillspeed.

    http://puu.sh/iIedd/53b1024c3e.png

    It's fairly close however. I really should take a measurement with equal skillspeed... Once I've done some more DET testing, I have a feeling that 0.0002 will increase to around 0.00025

    EDIT:

    Something else for you guys working on Crit http://www.bluegartr.com/threads/125...3.0-Bardshrekt
    (0)
    Last edited by Dervy; 07-01-2015 at 12:10 AM.

  3. #133
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Check the first page for a new release Its finally out!

    I just did a stress test for multiple trials for SimFF.

    It is a bit slow, but I think it is as fast as can be expected.

    A 10 minute trial takes on the order of 1-3ms to run.

    10000 trials takes roughly 20 seconds. Memory usage does not seem to be a problem.

    Welp I'm done for now. I'll probably add DRG cross class abilities sometime this afternoon or tomorrow. Right now sim is putting the old lvl 50 DRG at 530 dps.
    (0)

  4. #134
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Well, time to throw in a bit of crit info. All data is taken with 657 Crit, 689 AP, 260 Det, 12% Crit rate.

    No venom numbers:

    100 Potency--246-271, 373-412
    150 Potency--370-409, 562-621
    Auto--221-244, 336-371

    Venom numbers:

    100 Potency--295-325, 447-494
    150 Potency--444-490, 674-745
    Auto--265-292, 403-445

    The 100 potency venom numbers trouble me. 325.5/294.5 is exactly 21/19, so there's no 21/19 spread that should give only 295-325, because a 326 should be possible if it's 325.5, or a 294 if it's lower than 294.5.

    Honestly, though, the rounding errors here drive me crazy, which is why for a while I was working on a 500 potency fully buffed range, but that's ridiculously hard to get a range for when you're looking at ~300 values in the crit range. I was able to get a full non-crit range of 1793-1982, with an incomplete crit range of 2729-3012. Even if we assume that 3012 is the cap (which there's some room for it not to be), that's a x1.519677 multiplier.
    (0)

  5. #135
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    TBH i don't need exact numbers. Even 5-10% variation is okay. It may affect BiS lists but tbh there isn't that much gear customization in this game anyway, and I am far more interested in getting people the correct rotations and general ballpark dps to shoot for than "omg det is 1% better for me than crit".

    Also go download and break the simulator please. I am sure there are bugs and I need to find them to fix them
    (0)

  6. #136
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Your best bet for this kind of data retrieval will likely be BLM and DRG.
    Fire 4 is a total of 504 potency, plus some other % damage buffs, but the effective potency is consistent and very high. It should provide values in the 2000-2500 range, which reduces rounding error to <0.5%.
    For autoattacks your best bet is probably DRG, ignoring Heavy Thrust.
    (0)

  7. #137
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Viridiana View Post

    100 Potency--246-271, 373-412
    150 Potency--370-409, 562-621


    100 Potency--295-325, 447-494
    150 Potency--444-490, 674-745
    246*1.5075 = 370.845
    373*1.5075 = 562.2975

    295*1.5075 = 444.7125
    447*1.5075 = 673.8525

    Try get 200 potency and tell me if if a multiplier of 2.01 works.
    (0)
    Last edited by Dervy; 07-01-2015 at 01:08 AM.

  8. #138
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    That's... Very low. You checked that base Crit Damage is x1.5, or is it lower? If that's the case that it's 1.5 at base still, Crit scales damn awfully.
    Quote Originally Posted by Viridiana View Post
    I never bothered to check, honestly. Assumptions are totally a science thing, right? Right? >_>
    These words, they taste so good!

    70 WD, 370 AP, 267 Det, 354 Crit. . .

    100 Potency--180-198, 260-288
    Auto Attack--177-195, 258-284

    Quote Originally Posted by Dervy View Post
    246*1.5075 = 370.845
    373*1.5075 = 562.2975

    295*1.5075 = 444.7125
    447*1.5075 = 673.8525

    Try get 200 potency and tell me if if a multiplier of 2.01 works.
    Works reasonably well on my non-crit numbers. Don't have a full crit spread to try it against, though. 494-546 venomless, 592-655 with venoms.
    (0)
    Last edited by Viridiana; 07-01-2015 at 01:02 AM.

  9. #139
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    My theory is that 100 Potency isn't an *1 Modifier. It's closer to 1.005, or 1.005/100 = 0.01005 per point of Potency.

    10 = 0.1005
    20 = 0.201
    30 = 0.3015
    40 = 0.402
    50 = 0.5025
    60 = 0.603
    70 = 0.7035
    80 = 0.804
    90 = 0.9045
    100 = 1.005
    150 = 1.5075
    200 = 2.01
    (0)

  10. #140
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    My theory is that 100 Potency isn't an *1 Modifier. It's closer to 1.005, or 1.005/100 = 0.01005 per point of Potency.

    10 = 0.1005
    20 = 0.201
    30 = 0.3015
    40 = 0.402
    50 = 0.5025
    60 = 0.603
    70 = 0.7035
    80 = 0.804
    90 = 0.9045
    100 = 1.005
    150 = 1.5075
    200 = 2.01
    179.5 (minimum DB damage to match observations) divided by 1.005, times .3015 to get to 30 potency Mutilate dot makes 53.85, but I observed 53's. And they had to be low 53s, too, to be the full spread against the 58 maximum. And the 58 maximum only brings me to 195 instead of 198. This is with a small amount of SS boosting the Mutilate numbers, too.
    (0)

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