Decided to actually look into this since it is so fun wasting Gil on different combinations of Skill Speed. (guess it's not a waste if it's for science)
But here is what I got using the Empyreal Arrow as a guide for SPD scaling.
354 SPD = 15s
361 = 14.98s + 7
368 = 14.97s + 7
375 = 14.95s + 7
382 = 14.94 + 7
387 = 14.92 + 5 (0.2 Drop)
394 = 14.91 + 7
401 = 14.89 + 7
408 = 14.88 + 7
415 = 14.86 + 7
422 = 14.85 + 5 (0.1 Drop)
Goes in an alternating pattern of 7,7,7,7,5 as well as 0.01, 0.02 as well as if the 5 lands on a spot where it would drop by 0.02 then it will.
Interesting thing about the GCD rounding
386 = 2.49s GCD
387 = 2.48s GCD (14.92/15 = 2.48667s GCD)
So the point at which it rounds down the GCD is pretty high. Possibly as soon as it reaches the next whole number
Edited:
Another interesting point is that when the cycle repeats itself after 66 SPD, it is a 0.99% decrease in GCD
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Examples of how the SPD stat has exponential gains.
(60 Seconds)
2.5s GCD = 24 Attacks
2.25s GCD (10% reduction in GCD) = 26.67 Attacks (11.5% increase in attacks)
2s GCD (20% reduction in GCD) = 30 Attacks (25% increase in attacks)
1.75s GCD (30% reduction in GCD) = 34.29 (42.875 % increase in attacks)
1.5s GCD (40% reduction in GCD) = 40 (66.67% increase in attacks)
So if that first 66 SPD is ~1% damage increase, then by a 2s GCD you are sitting at an average of 53 SPD per 1% WS damage increase.



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