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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
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    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Yes I know what you're saying, but even in your example the higher AA damage weapon is doing more damage per hit.

    But in Viridiana's trials the higher aa damage weapon is doing less damage...per hit.

    I do not care about this normalization for dps - let the devs figure that out.

    I do not care if a weapon is better or worse dps than another.

    I am simply worried if it turns out our AA damage formula, PER HIT, is incorrect.
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  2. #2
    Player
    Hustensaft's Avatar
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    Aug 2013
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    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by pandabearcat View Post
    I am simply worried if it turns out our AA damage formula, PER HIT, is incorrect.
    That's what i'm trying to say: The formula is wrong because it does not adjust base damage for AA_Delay.
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  3. #3
    Player
    Viridiana's Avatar
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    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by pandabearcat View Post
    No I stripped it out, on the basis that the whole point of it was to normalize autoattack damage for his spreadsheet, since it doesn't do dynamic stuff. You can check the formula used in the latest version, inside simff.config which has all the damage formulas. aap is Autoattack Damage (potency) while aad is Autoattack Delay.
    But the "aap" in your formula, to use Expanse Machetes as an example, would be 54.40, right? Because that has aad as a factor, since it's equal to WD*aad/3.

    Quote Originally Posted by Hustensaft View Post
    That's what i'm trying to say: The formula is wrong because it does not adjust base damage for AA_Delay.
    Again, unless I'm just horrendously misunderstanding things, it does account for AA_Delay.

    Also, just tested my Zeta versus the HQ i133 gear. Same WD, kept AP and Det the same. 2.40 Delay Zeta gives 115-128, 2.72 Delay Titanium Pugiones gives 133-147.

    2.4/2.72 = .8823
    (115+128)/(133+147) = .8679

    Gonna look more into it, but it's pretty close to equal. Bear in mind that the 115-128 needs to be a rounded down 115 and a rounded up 128, or else it's too big a spread. So it's possible it might be very slightly higher than shown here.
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  4. #4
    Player
    Hustensaft's Avatar
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    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Viridiana View Post
    2.4/2.72 = .8823
    (115+128)/(133+147) = .8679

    Gonna look more into it, but it's pretty close to equal.
    Exactly, they're equal. Using the numbers of my previous post

    2.4/2.56 = 0.9375
    305.89/318.61 = 0.96

    Assume a 2.72 weapon: 61.65 AA_DMG - 2.866 * (800/6.92) = 331.32

    2.4/2.72 = 0.8823
    305.89/331.32 = 0.923 to get to ~0.88 i'd need 345 hits

    331.32/2.72 = 121.8 dps

    The slower the weapon is - the lower the dps on dervy's formula. Your numbers even have the slower weapon slightly higher in terms of dps.
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    Last edited by Hustensaft; 07-29-2015 at 01:13 AM.

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Hustensaft View Post
    Exactly, they're equal.
    Well, the best I can get without just making a whole new AP/Det point and trying again is the 2.4 doing about 87% of the damage of the 2.72 when it should in theory be just over 88%. That's using Venom and Venom+DE numbers to weed out some rounding issues. I mean, that's still pretty close, but I'm not yet willing to say they're equal. I might go get a whole new data set, though…

    Quote Originally Posted by Hustensaft View Post
    Your numbers even have the slower weapon slightly higher in terms of dps.
    Well, my only assumption going in was that a higher Auto-attack stat would lead to a higher auto-attack per hit. I only referenced Dervy's formula after realizing that this was not the case. And Dervy's formula makes the same prediction I had going in, which has been shown inaccurate. Any references I've made to it since then have only been to reinforce that it makes predictions that don't pan out in practice, which Dervy is working to fix.

    Edit: Well, a second assumption I had would have been that equal WD would yield equal DPS.
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    Last edited by Viridiana; 07-29-2015 at 01:22 AM.