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  1. #1
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Hustensaft View Post
    You have (1+AA_Delay*WD/X)*STR while it should be (1+WD/X)*STR*AA_Delay.
    Maybe I'm just not understanding what you're getting at, but this doesn't seem to resolve the issue.

    Your second formula can be re-written as (1+WD)*STR*Delay/X without changing the outcome. Which can be written as STR*(Delay + WD*Delay)/X. If STR (and Det, which you don't have listed) stay the same, a larger (Delay + WD*Delay) component would cause an increase in output damage. Baldur Daggers are 63 and 2.56, for a De+WD*De of 163.84; Expanse Machetes are 68 and 2.40 for 165.6.

    So even your second formula predicts that Expanse Machetes would do more damage per hit than the Baldur Daggers, when they don't. At 378 AP and 298 Det, the Expanse Machetes do 131-144 AA hits versus 133-147 for Baldur.
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  2. #2
    Player
    Hustensaft's Avatar
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    Aug 2013
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    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Your second formula can be re-written as (1+WD)*STR*Delay/X
    It would be (x + WD)*STR*Delay/X. And that's changing the outcome.
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    Last edited by Hustensaft; 07-28-2015 at 09:28 PM.

  3. #3
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Hustensaft View Post
    It would be (x + WD)*STR*Delay/X. And that's changing the outcome.
    Blarg. Well, I missed that it would be X+WD, but the formula you wrote there would be the same outcome as your original, because you can do multiplication and division in any order as long as you don't botch the parentheses. So we now have (X*Delay + Delay*WD) as being the determining factor. In order for Baldur to beat Expanse…

    X*2.56 + 2.56*63 > X*2.4 + 2.4*68
    2.56*X - 2.4*X > 2.4*68 - 2.56*63
    .16X > 163.2 - 161.28
    .16X > 1.92
    X > 12

    Alternately, I have multiple points where an increase in WD and decrease in Delay cause a higher ilvl weapon to output the same damage range as a lower ilvl one. If I set their formulas equal to each other…

    X*2.56 + 6*2.56 = X*2.4 + 7*2.4
    .16X = 16.8 - 15.36
    X = 9

    X*2.72 + 14*2.72 = X*2.56 + 16*2.56
    .16X = 40.96 - 38.08
    X = 18

    X*2.56 + 20*2.56 = X*2.4 + 23*2.4
    .16X = 55.2 - 51.2
    X = 25

    X*2.64 + 30*2.64 = X*2.56 + 32*2.56
    .08X = 81.92 - 79.2
    X=34

    X*2.72 + 58*2.72 = X*2.56 + 63*2.56
    .16X = 161.28 - 157.76
    X=22

    So, yeah, the formula still doesn't work.

    Quote Originally Posted by pandabearcat View Post
    In the sim, delay is not a factor in the damage - whether or not that is how the weapon is balanced is sort of irrelevant. The sim fires off autoattack events every DELAY seconds, using stats and AA_DMG to figure out the damage of each autoattack. So if that is incorrect or isn't how the game does it then we need to revisit this.
    Well, it kinda is even in the sim if you're using Dervy's formula, since delay is a factor of the AA_DMG term.
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    Last edited by Viridiana; 07-28-2015 at 09:55 PM.