Yes, and what i'm saying is that one factor in the formula (base damage) is not scaled to Delay - as AA_Delay is hidden in AA_DMG, which is then divided by 33.That's the thing, though. Output damage should be a factor of WD scaled to Delay, right? And AA_DMG is WD scaled to Delay. The problem is that AA_DMG seems to be meaningless when it comes to predicting the damage of individual auto-attacks, as I have weapons with higher AA_DMG doing less damage per strike.
You have (1+AA_Delay*WD/X)*STR while it should be (1+WD/X)*STR*AA_Delay.
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