Quote Originally Posted by Hustensaft View Post
Not necessarily.

We know we have base damage, we know base damage is multiplied with other stuff - for balance sake we do want base damage to be affected by Weapon Delay, else faster weapons would significantly outperform slower weapons (they apply base damage much more often).
That's the thing, though. Output damage should be a factor of WD scaled to Delay, right? And AA_DMG is WD scaled to Delay. The problem is that AA_DMG seems to be meaningless when it comes to predicting the damage of individual auto-attacks, as I have weapons with higher AA_DMG doing less damage per strike.