Quote Originally Posted by Kenji1134 View Post
The key things is gathering the data in a controlled manner. So ideally you'd want to use a strong ability to reduce rounding error, and always make sure that the additional effects acting on that ability are the same throughout, even if that means not using any at all.
I did one better: I tested at multiple potencies (sometimes with buffs) to calibrate around the rounding a little, and the tests were fairly long. A pitifully low number of data points, but they are HQ datapoints so neener neener. Sadly, they changed a few things around for HW and I ran out of retainer space, and won't have the time to do that kind of testing again in the foreseeable future, and excuse excuse excuse so here I am throwing up my hands and working on leveling things all over again instead.

Quote Originally Posted by Kenji1134 View Post
since there is a natural +-5% swing on damaging abilities which (I assume) follows a Gaussian distribution.
It's uniform.