Um... here it is...
( 0.000000377653 * INT^2 + 0.000000457771 * (DET-202)^2 + 0.0000375062 * WD*INT + 0.00000868613 * WD*(DET-202) + 0.000000436208 * INT*(DET-202) + 0.00226708 * WD + 0.000564655 *INT + 0.105144575 ) * ( ((100+(4.99+((CRIT-341)/13.84598115))/2)/100) * (2625/(2966-SSPD)) )
I believe that this formula is adjusted for the 20% bonus from Main and Mend 2, so this is basically just crit and speed adjusted potency.
Lets clean this up a bit.
As you can guess, for the general formula INT is your main stat (Str/Dex/Int/Mnd), DET is Determination, and WD is your Weapon Damage (Physical or Magical as appropriate)
( 0.000000377653 * INT^2 + 0.000000457771 * (DET-202)^2 + 0.0000375062 * WD*INT + 0.00000868613 * WD*(DET-202) + 0.000000436208 * INT*(DET-202) + 0.00226708 * WD + 0.000564655 *INT + 0.105144575 )
or in a more visually friendly form (perhaps):
Raw Potency = INT/186.211 + WD/46.379 + (DET-202)^2/229689 + INT^2/278417 + INT*(DET-202)/241043 + WD*(DET-202)/12104.9 + INT*WD/2803.41 + 1
Now the DET-202 is from the base Det being 202, and when your Det was debuffed, like in Titan EX, your damage went down. So it is modeled as something that can go negative and become detrimental. The 202 needs to be updated to the current base Determination value for any given class. They were all the same at 202 at 50, I imagine they are still all the same, but with a higher base value.
After that you can add in the effects of Crit and Speed however you want.
For the purpose of computing stat weights, I decided to include them as multiplicative modifiers to the raw potency formula above. This produced the huge crit-speed-modified formula at the top, which took into account crit rate and gcd reduction (which as a % carries over to all cast times), and turned all of your stats into a single number... very useful for comparing the total value of a gear set.
Stat weights were then calculated by taking the fully crit-speed-modified formula and adding 1 to each parameter. Then we do...
INT+1 Potency - Original Potency = Int Normalization Value
(WD/DET/CRIT/SPD)+1 Potency - Original Potency = (WD/DET/CRIT/SPD) Potency Change
(WD/DET/CRIT/SPD) Stat Change / Int Normalization Value = Stat Weight for 1 point of (WD/DET/CRIT/SPD) normalized vs 1 point of Int.
Which gives us stat varying general stat weights.
So yeah, I have no idea how valid this equation is in 3.0. I plan to revisit the data and modelling behind this over the next few weeks.


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