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  1. #51
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    It will require additional testing to see if potency actually works differently than what we originally assumed.
    I dunno, I thought my NIN numbers kinda proved it.

    30 pot min: 61
    300 pot min: 629
    B4B 100 pot min: 229
    B4B 500 pot min: 1155

    The 300 potency attack is more than just 10x the 30 potency, and the 500 potency more than 5x the 100 potency. My DRG is only 48 and it's hard to get a good amount of variation, but I see the same thing with Phlebotomize ticks compared to Full Thrust, though naturally I didn't save my numbers from that. >_>
    (0)

  2. #52
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Wow are you serious? Assume 100 Potency isn't 100%, but 101%.

    299 -> 1155 = 404%.

    "100 Potency" of 629 /303% = 207.591

    101/30 = 3.366666

    207.591/3.36666 = 61.66

    lol Please double check and see if I'm not being a moron here. I rounded a few numbers here and there also. But could something like that... work? I want someone to say I'm a moron.

    207.591*3.03 = 629
    229*5.05 = 1156.45

    Given how bad the games rounding is, I guess it kinda checks out... I'm gunna run some tests after I've broken my Archer and Rogue weapons.
    (0)
    Last edited by Dervy; 06-15-2015 at 04:23 AM.

  3. #53
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    Wow are you serious? Assume 100 Potency isn't 100%, but 101%.

    299 -> 1155 = 404%.

    "100 Potency" of 629 /303% = 207.591

    101/30 = 3.366666

    207.591/3.36666 = 61.66

    lol Please double check and see if I'm not being a moron here. I rounded a few numbers here and there also. But could something like that... work? I want someone to say I'm a moron.

    207.591*3.03 = 629
    229*5.05 = 1156.45

    Given how bad the games rounding is, I guess it kinda checks out... I'm gunna run some tests after I've broken my Archer and Rogue weapons.
    Well, first you're assuming that the listed potencies are wrong, and then assuming that it's only the X00 potencies.

    Also, the 61.66 looks okay if we ignore that it should round to 62, not 61, but then it breaks again when you add in that the minimum crit for that is 91. 61.66 x 1.5 is over 92.

    Also also, if 229 is "101 potency" then you would still only multiply by 5 to get the "505 potency" of SA. Which still leaves you at 229 x 5 = 1145. And since my observed SA maximum was 1277. . .1277/1145 would have been 1.1152, which is way too big a spread.
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  4. #54
    Player
    Dervy's Avatar
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    Aug 2013
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    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Could of said I'm a moron :P I just get too happy when I observe random patterns. Nearly always turns up as a coincidence, haha. But yeah, the Crit Min/Max's completely throw what I said out of the window. RIP.
    (0)

  5. #55
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    Could of said I'm a moron :P
    Nah, I'd much rather just provide more numbers. Besides, it's not like I put all my data points in that post.

    Adding all my data points into one linear regression, I get a reasonably accurate formula:

    DMG=2.21388(Potency)-2.00138

    It doesn't quite hit some of my maximums, but we're talking a few tenths of a damage point away from values that would round up to my observed maximums. For example, that provides 695.26 for maximum unbuffed 300 potency, with an observed at 696. But, then, it gives 764.80 for the B4B max, with an observed at 765.

    Edit: Note that you would do the subtraction before multiplying for buffs.
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  6. #56
    Player
    SunnyHirose's Avatar
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    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Something I've been looking into but have yet to find an easy way around solving for (lol distractions) is that if you can't trust the X-value of your solve to be error-free, then the slope is actually biased towards zero.
    (0)

  7. #57
    Player
    Hustensaft's Avatar
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    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Viridiana View Post
    1277/1145 would have been 1.1152, which is way too big a spread.
    Given that my 40 potency dot can go from 58-65 resulting in 1.1206 , and either 64/58 and 65/59 still result in 1.10X, there must other stuff be going on.

    Either the game forcefully creates more numbers than needed (for cases where a 1.1 value would result in only one number - level 1 BLM auto-attacking for 1-2) or some stuff happens after creating the damage range (Magic and Mend is applied after creating the damage range - combine that with rounding and you could get there), or you could even have both of these.

    Damage ranges are a pretty pointless concept anyway. You'll only ever bother with their existence if they punish you, i.e. you get the bad end of the spectrum and your damage blows because of that. Hopefully going in Heavenswards with a lot of bigger numbers they'll notice that there are no benefits of damage ranges. The only way to counter that is to tune stuff around the worst case, but that would mean that if you get exceptionally lucky, it can seem pretty easy (10% "buff")
    (0)
    Last edited by Hustensaft; 06-15-2015 at 06:23 AM.

  8. #58
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Hustensaft View Post
    Given that my 40 potency dot can go from 58-65 resulting in 1.1206 , and either 64/58 and 65/59 still result in 1.10X, there must other stuff be going on.
    The target is 21/19=1.1052something. 64.5/58.4 is 1.10445, so that spread makes perfect sense.
    (0)

  9. #59
    Player
    SunnyHirose's Avatar
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    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Well, one thing that I'm pretty sure happens with those damage ranges is that if the rounding is a .51 --> 1 or .49 --> 0 kind of situation, you will need a *lot* of tries to even see it happen. Pretty much why I take a mishmash of potencies (and include crits as x1.5 potency) when I test damage values; yeah, it's making assumptions that that's how it works, but in practice it makes that sort of thing less of a problem.
    (0)

  10. #60
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SunnyHirose View Post
    Well, one thing that I'm pretty sure happens with those damage ranges is that if the rounding is a .51 --> 1 or .49 --> 0 kind of situation, you will need a *lot* of tries to even see it happen. Pretty much why I take a mishmash of potencies (and include crits as x1.5 potency) when I test damage values; yeah, it's making assumptions that that's how it works, but in practice it makes that sort of thing less of a problem.
    Yeah. The worst is when you're certain that a damage value should be possible, but the game refuses to give it up. Dunno how many times I sat there questioning my own sanity while gathering numbers. . .

    Anyway, since I apparently volunteered myself to collect animation delays for some reason, I should probably make sure my methodology isn't gonna be stupid. Record myself doing actions, forcing animation delays, and count fractions of a second using good video editor until the next ability in line triggers a CD. Right? I'm not sleep-deprivation crazy? >_>

    Assuming that's right, I have these values so far (based on like, one iteration each, so take with a grain of salt). . .

    B4B: .6 seconds
    Power Surge: .6 seconds
    Life Surge: .7 seconds
    Vorpal Thrust: 1.1 seconds
    Full Thrust: 1 second
    Jump: 1.4 seconds? That seems harsh, but it's what the video shows.

    I would probably have more values, but I have a wonderful headache today.
    (0)

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