Quote Originally Posted by pandabearcat View Post
1. Animation delays for instantcasts and oGCD abilities. This is vital for obvious reasons, as it impacts dps.
2. Cast delays for spells (travel time). This is necessary mostly for BLM (firestarter procs) and possibly SMN (bio > fester delay).
M'kay. I can do some fun recording later today. I should really be asleep right now, but I can knock out a bit of this later in between FATE grinds. . .