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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Right now I want to get a working version of the sim out first, then I will be looking for others to help out. Likely this will be 1 week after heavensward releases.

    Needed help, in order of helpfulness, are

    1. Someone who wants to take the time to create an actual UI. I'm too lazy for this lol. Ideally this is someone comfortable with forms applications in C#, which frankly aren't that hard but you'll have to know what you're doing.

    2. Someone to expand the parser grammar to include spell parsing and character parsing. This means all the stuff that is currently hardcoded should be able to be scripted instead, leading to easier changes if/when spells change or are added. However this may lead to a performance hit, which i'm not really sure is needed. The reason it was hardcoded at first was I wasn't sure if skill effects could be generalized enough. Thinking about it now however, the skills in ff14 really aren't that complicated, and we could move to a script instead. However, this will be a pretty significant change to the engine so likely won't happen for a while.

    3. Class leads in charge of class formulas and telling me why something doesn't work. It isn't gonna be glamorous, you'll have to test a lot of rotations and stuff to see if the engine works the way it should. Ninja is a must because it is my only non-50, and I have no idea how it works.
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  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by pandabearcat View Post
    3. Class leads in charge of class formulas and telling me why something doesn't work. It isn't gonna be glamorous, you'll have to test a lot of rotations and stuff to see if the engine works the way it should. Ninja is a must because it is my only non-50, and I have no idea how it works.
    Well, I can't help on the programming side, but I'm always willing to stab things in the face for hours on end (though preferably after the HW leveling rush). And NIN is my main, though I'm 2 levels shy of having all DoW/DoM at 50. . .

    Edit:

    Quote Originally Posted by Dervy View Post
    ((WD*0.0496151+1)*(AP*0.0595451+3.3394725)*(DET*0.0014344+1) is my latest one as I'm filling it with more low-AP, low-DET parses.
    I forget, what potency did you base this off of? Is it accurate for your Phlebotomize dot ticks?
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    Last edited by Viridiana; 06-14-2015 at 08:38 PM.

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Viridiana View Post

    I forget, what potency did you base this off of? Is it accurate for your Phlebotomize dot ticks?
    100, 150, 180, 360, 414 (ft*ht) raw potencies, ranging from 0-58 WD, 202-42X Det, and 277-663 STR. The solver ensures to take into account potency/100. No dot ticks. It will require additional testing to see if potency actually works differently than what we originally assumed.

    Edit: it looks like every job will be getting their own formula. Jeez...

    Also, that formula is the AA one . It's rather annoying how this game works. AA and AC are calculated differently, on top of Jobs scaling WD and maybe base damage, differently.

    It's a ballache.
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    Last edited by Dervy; 06-14-2015 at 09:56 PM.

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    It will require additional testing to see if potency actually works differently than what we originally assumed.
    I dunno, I thought my NIN numbers kinda proved it.

    30 pot min: 61
    300 pot min: 629
    B4B 100 pot min: 229
    B4B 500 pot min: 1155

    The 300 potency attack is more than just 10x the 30 potency, and the 500 potency more than 5x the 100 potency. My DRG is only 48 and it's hard to get a good amount of variation, but I see the same thing with Phlebotomize ticks compared to Full Thrust, though naturally I didn't save my numbers from that. >_>
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