Results -9 to 0 of 338

Threaded View

  1. #11
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by pandabearcat View Post
    2. I need to know the general damage "spread" % (instead of an attack always doing the same damage) so we can do more realistic sims. Statistically it won't make much difference in the average but it would obviously affect the deviations of data and can show general lower and upper bounds of damage more easily.
    It's a uniform distribution or close to it. I don't know what Dervy's on. The standard deviation in that image should make it pretty clear--sqrt(1/12*(263-238)^2) = 7.22.

    For what it's worth, I could never explain to my satisfaction why the standard deviations I have from actual data seem to indicate a greater spread than the minimum and maximum values observed. I'm not a statistician by trade.

    And yeah I actually have no idea where the rounding is or how it works. Nobody seems to. Some data wants to be restricted to 4.97% spread. Some wants to be 5.1%.

    EDIT: from a small experiment that took about 2 minutes, the standard deviation from actual data being larger than expected can probably be explained by the data being discrete instead of continuous. Don't know why I didn't test that idea sooner.
    (0)
    Last edited by SunnyHirose; 06-13-2015 at 02:22 AM.