I've put in the new formula. I would appreciate it Dervy if you would check the numbers of the skills and AA to see if they are reasonable.

If any other dragoons would like to help test the accuracy of the sim in relation to their stats, please post here and I will PM you a pastebin of a sample parse.

In the meantime work on the engine has been "completed", so the next project is the parser.

Once a reasonable portion of the grammar is complete, I will release the sim for people to try out and test.

A few more notable things that need to be done however, but they are somewhat lower priority.

1. Actual spell animation delays. Ignoring Leg Sweep (since its weird), I've currently set GCD skill delay to 1.2 sec, and jump delay to 1.5 sec. This is obviously not really correct, so it would be appreciated if someone would time these. I asked before on the DRG thread but people kind of didn't pay attention to it.

2. I need to know the general damage "spread" % (instead of an attack always doing the same damage) so we can do more realistic sims. Statistically it won't make much difference in the average but it would obviously affect the deviations of data and can show general lower and upper bounds of damage more easily.