Quote Originally Posted by SunnyHirose View Post
And yeah I actually have no idea where the rounding is or how it works. Nobody seems to. Some data wants to be restricted to 4.97% spread. Some wants to be 5.1%.
Well, one thing I can comment on is that the x1.5 for critical hits occurs against an unrounded number. That is, I have a data set that can't work if the formula is "figure out base damage, round it, multiply by 1.5 for crit, round it again."