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  1. #1
    Player
    Dervy's Avatar
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    Aug 2013
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    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Viridiana View Post

    I forget, what potency did you base this off of? Is it accurate for your Phlebotomize dot ticks?
    100, 150, 180, 360, 414 (ft*ht) raw potencies, ranging from 0-58 WD, 202-42X Det, and 277-663 STR. The solver ensures to take into account potency/100. No dot ticks. It will require additional testing to see if potency actually works differently than what we originally assumed.

    Edit: it looks like every job will be getting their own formula. Jeez...

    Also, that formula is the AA one . It's rather annoying how this game works. AA and AC are calculated differently, on top of Jobs scaling WD and maybe base damage, differently.

    It's a ballache.
    (0)
    Last edited by Dervy; 06-14-2015 at 09:56 PM.

  2. #2
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    It will require additional testing to see if potency actually works differently than what we originally assumed.
    I dunno, I thought my NIN numbers kinda proved it.

    30 pot min: 61
    300 pot min: 629
    B4B 100 pot min: 229
    B4B 500 pot min: 1155

    The 300 potency attack is more than just 10x the 30 potency, and the 500 potency more than 5x the 100 potency. My DRG is only 48 and it's hard to get a good amount of variation, but I see the same thing with Phlebotomize ticks compared to Full Thrust, though naturally I didn't save my numbers from that. >_>
    (0)

  3. #3
    Player
    pandabearcat's Avatar
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    Sep 2013
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    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I think as long as the damage formulas are fairly accurate, what I need most is actual delays.

    These are

    1. Animation delays for instantcasts and oGCD abilities. This is vital for obvious reasons, as it impacts dps.
    2. Cast delays for spells (travel time). This is necessary mostly for BLM (firestarter procs) and possibly SMN (bio > fester delay).

    So far noone seems to have this information.
    (0)

  4. #4
    Player
    Viridiana's Avatar
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    Mar 2011
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    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by pandabearcat View Post
    1. Animation delays for instantcasts and oGCD abilities. This is vital for obvious reasons, as it impacts dps.
    2. Cast delays for spells (travel time). This is necessary mostly for BLM (firestarter procs) and possibly SMN (bio > fester delay).
    M'kay. I can do some fun recording later today. I should really be asleep right now, but I can knock out a bit of this later in between FATE grinds. . .
    (0)

  5. #5
    Player
    pandabearcat's Avatar
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    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Viridiana View Post
    M'kay. I can do some fun recording later today. I should really be asleep right now, but I can knock out a bit of this later in between FATE grinds. . .
    Please do ^^ I've stopped leveling in order to save bonus xp for machinist.

    Can you do DRG first? Cause...that's the only class currently in the sim, and arguably the one most impacted by animation delays.
    (0)

  6. #6
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by pandabearcat View Post
    Please do ^^ I've stopped leveling in order to save bonus xp for machinist.

    Can you do DRG first? Cause...that's the only class currently in the sim, and arguably the one most impacted by animation delays.
    It's also the one I don't quite have at 50.

    Which should only affect CT and DFD, so I can get those delays after I hit 50, I guess.
    (0)

  7. #7
    Player
    Dervy's Avatar
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    Aug 2013
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    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Wow are you serious? Assume 100 Potency isn't 100%, but 101%.

    299 -> 1155 = 404%.

    "100 Potency" of 629 /303% = 207.591

    101/30 = 3.366666

    207.591/3.36666 = 61.66

    lol Please double check and see if I'm not being a moron here. I rounded a few numbers here and there also. But could something like that... work? I want someone to say I'm a moron.

    207.591*3.03 = 629
    229*5.05 = 1156.45

    Given how bad the games rounding is, I guess it kinda checks out... I'm gunna run some tests after I've broken my Archer and Rogue weapons.
    (0)
    Last edited by Dervy; 06-15-2015 at 04:23 AM.

  8. #8
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    Wow are you serious? Assume 100 Potency isn't 100%, but 101%.

    299 -> 1155 = 404%.

    "100 Potency" of 629 /303% = 207.591

    101/30 = 3.366666

    207.591/3.36666 = 61.66

    lol Please double check and see if I'm not being a moron here. I rounded a few numbers here and there also. But could something like that... work? I want someone to say I'm a moron.

    207.591*3.03 = 629
    229*5.05 = 1156.45

    Given how bad the games rounding is, I guess it kinda checks out... I'm gunna run some tests after I've broken my Archer and Rogue weapons.
    Well, first you're assuming that the listed potencies are wrong, and then assuming that it's only the X00 potencies.

    Also, the 61.66 looks okay if we ignore that it should round to 62, not 61, but then it breaks again when you add in that the minimum crit for that is 91. 61.66 x 1.5 is over 92.

    Also also, if 229 is "101 potency" then you would still only multiply by 5 to get the "505 potency" of SA. Which still leaves you at 229 x 5 = 1145. And since my observed SA maximum was 1277. . .1277/1145 would have been 1.1152, which is way too big a spread.
    (0)

  9. #9
    Player
    Dervy's Avatar
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    Aug 2013
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    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Could of said I'm a moron :P I just get too happy when I observe random patterns. Nearly always turns up as a coincidence, haha. But yeah, the Crit Min/Max's completely throw what I said out of the window. RIP.
    (0)

  10. #10
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    Could of said I'm a moron :P
    Nah, I'd much rather just provide more numbers. Besides, it's not like I put all my data points in that post.

    Adding all my data points into one linear regression, I get a reasonably accurate formula:

    DMG=2.21388(Potency)-2.00138

    It doesn't quite hit some of my maximums, but we're talking a few tenths of a damage point away from values that would round up to my observed maximums. For example, that provides 695.26 for maximum unbuffed 300 potency, with an observed at 696. But, then, it gives 764.80 for the B4B max, with an observed at 765.

    Edit: Note that you would do the subtraction before multiplying for buffs.
    (0)

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