You're right that the SS weighting for MCN wont be as bad as people think, although I feel it is quite complex due to the variables associated with the Turrets.
Single Target (Rook) it is ~20% of your damage, but toss in a fight like A2S where you have on average 5 mobs for the Bishop to AOE (300 Potency VS 80 Single Target) and it can quickly jump to 30-35% of your damage further reducing the weight of SS.
That's why I can appreciate what they did with BRD as SS is pretty consistent, as like you said why "weight" it outside of WM, or as people complain plays like BLM.
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I don't have any concrete data on Turret Damage other than it seems to scale at a slightly higher rate (only tested against AA damage) on DEX + DET VS WD compared to the Player
+ 73 DET
270.5 VS 273.5 -> ME + 3
267.5 VS 271.5 -> Rook + 4
+33 DEX
270.5 VS 283.5 ME + 13
267.5 VS 282.5 ROOK + 15
Weapon -- Hive VS Antique (+56 DET - 9 DET - 2 WD)
270 -> 280 ME + 10
260 -> 267 Rook + 7
Hopefully you can understand what I wrote. It's the average compared against the original value.
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Something else that has been bugging me:
When looking at the weight of Crit - is it different than the other stats on classes with "Increased Action Damage" due to the crit multiplier?



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