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  1. #311
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dervy View Post
    And yeah. It'll be weighted lower for a MCH due to your Turrets, but.. it won't be much. I mean a Bard without WM has an SS weighting of 0.103. If anything, SS will be around 0.09 for an MCH as you only have one DoT.

    How does DET/WD/DEX scale with Turrets?
    You're right that the SS weighting for MCN wont be as bad as people think, although I feel it is quite complex due to the variables associated with the Turrets.

    Single Target (Rook) it is ~20% of your damage, but toss in a fight like A2S where you have on average 5 mobs for the Bishop to AOE (300 Potency VS 80 Single Target) and it can quickly jump to 30-35% of your damage further reducing the weight of SS.

    That's why I can appreciate what they did with BRD as SS is pretty consistent, as like you said why "weight" it outside of WM, or as people complain plays like BLM.

    -------------------------------------------------------------------------

    I don't have any concrete data on Turret Damage other than it seems to scale at a slightly higher rate (only tested against AA damage) on DEX + DET VS WD compared to the Player

    + 73 DET

    270.5 VS 273.5 -> ME + 3
    267.5 VS 271.5 -> Rook + 4

    +33 DEX

    270.5 VS 283.5 ME + 13
    267.5 VS 282.5 ROOK + 15

    Weapon -- Hive VS Antique (+56 DET - 9 DET - 2 WD)

    270 -> 280 ME + 10
    260 -> 267 Rook + 7

    Hopefully you can understand what I wrote. It's the average compared against the original value.

    --------------------------------------------------------------------------

    Something else that has been bugging me:

    When looking at the weight of Crit - is it different than the other stats on classes with "Increased Action Damage" due to the crit multiplier?
    (0)
    Last edited by Judge_Xero; 08-20-2015 at 05:53 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  2. #312
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Nah. Multipliers like that don't affect any weights Weights. Same goes for things like Blood for Blood and Raging Strikes.... Well, might be different for jobs without AAs.

    EDIT:

    Well, just did some napkin math cause I can't sleep.

    With your Turret, 271.5/267.5 = *1.014953271 boost. We can round this up to 1.015, or, a 1.5% boost in damage for 73 DET.

    1.5%/73 = 0.000205479

    1%/0.000205479 = 48.889

    1/4889 = 0.000205479

    So, going back to your base damage with your Turret:

    267.5*(73/4489+1) = 271.4575342

    So, we can assume that for Turrets at least, Determination scales 7290/4889 = 1.49 - 1.5 times better than it does for WD. Which is hilarious, as that means DET for Turrets scale better than it does for AA's.

    Of course, I need A LOT more Data Samples to test this, but we can assume that it'll be around the 0.00017 -> 0.00021 range for DET scaling with Turrets.
    (0)
    Last edited by Dervy; 08-20-2015 at 12:59 PM.

  3. #313
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Judge_Xero View Post
    SPD example +25 = 0.01 2.49s VS 2.5s = 0.4% increase
    SPD example +25 again = 2.48s VS 2.49 = 0.4016% increase

    So on a class without AA, point for point SPD should start out higher than DET and further increase with each increase in reduction to the GCD.
    You don't compare 2.48 vs 2.49. You compare 2.48 vs. 2.5 and get exactly 0.8%.
    (0)

  4. #314
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hustensaft View Post
    You don't compare 2.48 vs 2.49. You compare 2.48 vs. 2.5 and get exactly 0.8%.
    But the relative dps increase increases.

    End case, the difference between 0.2 second gcd and 0.1 second gcd takes the same SKS, but doubles dps, 0.1 to 0.0 second gcd is infinite times more dps.

    Using induction backwards SKS increases in value the more you get of it, contrary to "haste" in other games which typically decreases in value because they are inverse, something like (Base GCD)/(1 + haste%).

    Our "haste" is very backwards and at high levels ridiculous.

    EDIT: also I suppose I should get back to coding hm...maybe.
    (0)

  5. #315
    Player
    Griffeth's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Griffeth White
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Anything I can do to help test out machinist stuff or get numbers? Really like where this is going and would love to help get more solid numbers for our stat weights and whatnot.
    (0)

  6. #316
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    People could always use more testing to determine the effect of stats, so just hit stuff with different gear. Possibly need testing on the effect of stats on the turret as well.

    I sort of took a break from coding because I have new hours at work, 9-6:30 now whee. I've also been playing Sky Forge (which is super amazing, btw) so my free time is limited.

    Anyhoo I should have a preview of the spell database tomorrow and hopefully people can look over and correct any obvious mistakes. Ideally the spell grammar will be done by this friday and then we will be DONE with the core engine and I can just start blowing through class additions (which are fairly easy).

    After that point I anticipate I will take a break, then document all the code and put it on github. At that point I think I will probably be done with it barring any glaring bugs, and will try to find some peeps to maintain the code.
    (0)

  7. #317
    Player
    Junified's Avatar
    Join Date
    Dec 2013
    Location
    San Diego, CA
    Posts
    76
    Character
    Daoko Girl
    World
    Gilgamesh
    Main Class
    Miner Lv 50
    How do i get this exe to run its sending me to cmd and idk what to input? Aslo I know with Simcraft they would have 1-2 ppl helping with operations per class. It would be much easier if we were in some sort of chat/IRC.
    (0)
    Last edited by Junified; 09-06-2015 at 12:26 PM.

  8. #318
    Player
    Junified's Avatar
    Join Date
    Dec 2013
    Location
    San Diego, CA
    Posts
    76
    Character
    Daoko Girl
    World
    Gilgamesh
    Main Class
    Miner Lv 50
    This will be useful in determining class optimization.

    http://www.fflogs.com/rankings/7
    (0)

  9. #319
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    That Faust ranking tho.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  10. #320
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Junified View Post
    How do i get this exe to run its sending me to cmd and idk what to input? Aslo I know with Simcraft they would have 1-2 ppl helping with operations per class. It would be much easier if we were in some sort of chat/IRC.
    You need to type in the path to the sim file you want to run.

    iirc the default packaged with the sim is Samples/drg.txt

    You should take a look at the second post to see what kind of options there are.

    Currently it doesn't support any command line operations (like simcraft, to on the fly modify settings) because I can't figure out the Irony interpreter lol. Oh well. Make the changes in the sim file instead. If you have any specific questions about syntax or why a sim file is not parsing let me know.

    I know it seems like I died or something but truth be told I'm just having extremely long hours at work right now, 10 hours a day + commute, and when I get home I have time to go to the gym and play like 1 hour of Sky Forge than I go to sleep.
    (0)

  11. 09-08-2015 07:37 AM

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