If I understand correctly wasn't it because the developers made such a screw up with the release that they are forced to work these long hours to fix it?
Cause - Effect
acually when they first hire them they ask if they willing to work these crazy insane hours, and within a month or 2, way b4 ready they are already slowly working there hours more and more till there working every day of the week like 16hrs a day. i'm looking for a post that says this lol.
In Japan its not surprising to have crazy work hours to start with. Its a culture where there is actually a word for death by being overworked. A Japanese person's work schedule is very different from an Americans. I know a friend of mine basically has 16 hours shifts from time to time from working nights one day then mornings the next.
Ah, kind of like the best way to boil a frog whilst it's still alive. Slowly increase the temperature and it'll stay there till it's dead.acually when they first hire them they ask if they willing to work these crazy insane hours, and within a month or 2, way b4 ready they are already slowly working there hours more and more till there working every day of the week like 16hrs a day. i'm looking for a post that says this lol.
Possibly not the best choice of a metaphor...
FFXIV WAS failing, it's now being turned around into what will shape up to be the best MMO out there. It will take time, but it will happen.
By the way, it's only a matter of time before SE decides to delete this ignorant thread.
I heard once as well that when leaving the workplace for the day in Japan instead of saying 'goodbye' they say 'sorry'.In Japan its not surprising to have crazy work hours to start with. Its a culture where there is actually a word for death by being overworked. A Japanese person's work schedule is very different from an Americans. I know a friend of mine basically has 16 hours shifts from time to time from working nights one day then mornings the next.
More people = more work done.
More work done = more fixes/content
I wish Bioware/Mythic would do that for WAR
It has to be a good thing. Why add resources to a game that needs work if it's going to "fail"?
Setting up an auction house is easy. All you need is Microsoft Excel - oh, and a personal zoo full of trained monkeys to spend the next month - err "weeks" - removing every single bit of code that does so much as 'look' at a retainer, then afterwards simply installing the Auction House into the code............. after an entirely new mailbox system is spontaneously shat out of a chocobo's arse to unload the millions of ore stacks currently sitting on retainers at current. Auction house is easymode, guise.
(On Topic - I'm glad they are hiring several more people to improve/manage the planning of future projects and ensure better quality for current content, as well as the addition of several programmers to implement these broadened endeavors.)
Overtime is a must and the norm in ALL Japanese corporate workplaces. What seem "crazy hours" to you are nothing for a Japanese.acually when they first hire them they ask if they willing to work these crazy insane hours, and within a month or 2, way b4 ready they are already slowly working there hours more and more till there working every day of the week like 16hrs a day. i'm looking for a post that says this lol.
Ah, about warhammer,what you wrote isn't "fact", it's just a rumor posted by an alleged "fired employee", who (if he even is an employee and not just a random troll inventing stuff) has every interest in shedding a bad light upon his former employers, and absolutely no evidence to back up what he said.
Not sure about your definition of "fact", but it's quite far from mine.
http://ea-spouse.livejournal.com/274.html
lol found it, the original of the good post got removed though this is another dev. but it is just as good and interesting read.
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