Quote Originally Posted by Callinon View Post
I'm not sure it's possible to do this in such a way that doesn't fundamentally alter the fight.

So let's say you have your checkpoints at phase changes (the most logical place for them). On your T9 example, you'd checkpoint after the Heavensfall phase, right?

So let's say you wipe to somebody pooping thunderstruck in the raid. Horrible failure, everybody dies. The fight restarts... but now it's starting at your checkpoint. Stop right here. What does this look like?

Are you restored to full hp/mp? Cooldowns reset? What if party members died to Heavensfall and weren't revived before elements? What happens to them?
For T9 I think the ideal spot for a checkpoint would be right after Megaflare. That's where most of the mechanics get thrown out of the window for entirely new ones and it's a "cinematic" spot.

Checkpoints would be very helpful for groups that can't get together for large amounts of time like ours, since fights like this where almost all the phases are mechanically different can start to get irritating when half of your precious time is spent repeating phases you've done a bunch of times already and have nothing to do with what is giving you issues.

That said if all this talk about practice modes is true it would eliminate my problems with stuff like this.