Quote Originally Posted by m3eansean View Post
This is not FFXI.

Skillchains don't exist in this game. It would be a DPS with GCD's and oGCD's woven into the rotation, like every DPS in this game. No one wants to go back to the days of auto-attacking a mob for 90 seconds to pull off a "skillchain".

You also insinuate above that ranged dps do not have a rotation/priority system. BLM would like to speak to you, so would the Bard and SMN.
If you can't comprehend his post, you should refrain from replying.

It's obvious he is referring to essentially altering the combo system currently in the game. Sort of a middle ground between NIN's mudra mechanic and current combos. Skill 1 + 2 = effect A. Skill 1 + 3 = effect B. Skill 3 + 2 = effect C, etc. This is actually more or less how I always envisioned SAM being implemented in this game. Heavily combo focused with much more freedom than a simple 1 2 3 combo.