Quote Originally Posted by Marxam View Post
-snip-
I love this idea. Obviously the devs would have to run it through testing and streamlining, but it could even be mixed with the skillchains idea. Could even have the high TP cost abilities and low combo abilities idea worked in from an above poster. Honestly, I think SAM could work great as a non-positional melee DPS, like dragoon is. Only like...2 moves maybe are better from one position than another. SAM could have deep complexity to make up for having absolutely no positional moves. I'd like another class where I really have to THINK as a DPS and build up to my burst damage with well-planned combos.