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  1. #1
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    My idea for samurai is to make it a parry and counterattack based tank, drawing not only from the fact that it's always been a heavy armor job which was the extent of drk's tankiness, but also from how the class played in bravely default.

    I know yoshi said he saw the class as a dps, but once upon a time he also said he could see drk being a dps job branching off of gladiator, so my fingers are still crossed.

    Melee dps have positionals. Dancing from the side to the back of a foe isn't what samurai typically do. While many may not hesitate to strike a foe down from behind, they are just as if not more comfortable facing them head on.

    I think a lot of people want it to be a dps because they don't like tanking and equate dps with good damage and flashy attacks.

    Ffxiv has done a great job in giving tanks flashy attacks and ways to deal very relevant amounts of damage. Do you guys really want to see samurai reduced to some beta class that's afraid to face their foes head on?
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  2. #2
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    And if you think "well just because they're a dps doesn't mean they need positionals!" Then I say look at what they're doing with ninja, sirs and madams.
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  3. #3
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ArdorGrey View Post
    And if you think "well just because they're a dps doesn't mean they need positionals!" Then I say look at what they're doing with ninja, sirs and madams.
    Positionals for melee are fine as long as they only provide a bonus and don't ruin a whole combo. Some fights make it impossible to use them (like the Demon Wall and anything that requires being behind the target).
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  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ryaz View Post
    Positionals for melee are fine as long as they only provide a bonus and don't ruin a whole combo. Some fights make it impossible to use them (like the Demon Wall and anything that requires being behind the target).
    The majority of that enemy type has been traded out for a non-positional type instead. Demon Wall and Kraken (Sa HM) are about the only enemies with positions blocked off that haven't actually made it easier (allowing any positional from anywhere) than regular enemies to execute pos-abilities.

    Quote Originally Posted by ArdorGrey View Post
    So to you a samurai is someone who dances around the sides and backs of their opponents?
    Kind of funny that this makes the most sense when you are the focus of your opponent's attacks (and using this 'dancing around' to dodge), yet 'tanking' doesn't remotely allow for that kind of movement, especially because of all the people who won't be hit (except by instant cleaves) anyways need to be able to alternate between bashing the enemy's spine and obliques/flanks.
    (0)
    Last edited by Shurrikhan; 06-16-2015 at 05:47 AM.

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