My idea for samurai is to make it a parry and counterattack based tank, drawing not only from the fact that it's always been a heavy armor job which was the extent of drk's tankiness, but also from how the class played in bravely default.

I know yoshi said he saw the class as a dps, but once upon a time he also said he could see drk being a dps job branching off of gladiator, so my fingers are still crossed.

Melee dps have positionals. Dancing from the side to the back of a foe isn't what samurai typically do. While many may not hesitate to strike a foe down from behind, they are just as if not more comfortable facing them head on.

I think a lot of people want it to be a dps because they don't like tanking and equate dps with good damage and flashy attacks.

Ffxiv has done a great job in giving tanks flashy attacks and ways to deal very relevant amounts of damage. Do you guys really want to see samurai reduced to some beta class that's afraid to face their foes head on?