
Originally Posted by
Eidolon
Forgive me if I am incorrect, but is Ninja not just a case where all you must do is unlock it like any other job?
True, there was no special requirement. But it was not avaiable when I began playing, even though I know it would come. My point was that I did at least 75% if not more of the MSQ even though I knew I would change to ninja as soon as it became available. So it is not a tragedy if new players have to complete the ARR side of the MSQ with one of the currently existing 10 jobs.
In other words, this is an extremely unlikely situation and what's more likely is people will enter the dungouns with their freinds and clear together, which will be less of a carry and moreso completing the content in a meaningful way. The only time they might do the carry is A) To get the armor, or B) to help their friend clear the MSQ one time and move on. And they'll do that regardless of job, so it has no relevance to 3.0 jobs.
True, but if you have high level friends you only need one friend to help you catch up. Joining an FC helps a lot. Familiarizing yourself with party finder helps even more.
What's the point here, if I may ask? The amount of knowledge we had about the new jobs and their requirements has little to no baring on the discussion at hand.
As stated, once we knew they would be level 30, it made sense that the only limitation of unlocking them would be having a level 30 job and -maybe- having another job at 15 to support it (As current jobs work this way.)
So...
I don't understand what you're getting at. Sorry.
I meant we first got the info that we will get new jobs. Although everyone understood that the Heavensward jobs will be in Ishgard. Much later it was revealed that the new jobs would start at level 30. At that point people began having problems with stuff that they accepted before.
You're quoting out of context. Do you know what the issue I was outlining with that was? It was the counter to the idea that someone will level as a tank (PLD/WAR) 1-50 and then switch to DRK at 50 because it was the most logical. My counter was that someone might choose to go with DRG (A DPS) and then switch to DRK at 30, instantly negating the whole point he had about it being "Helpful" to new players to be forced to 50 this way and that it would teach them their role.
True, but they might realise that the other classes are fun and maybe they wont main a DRK. They might try it, but once they realise that they can't play it effectively and that party members always kick them for not even knowing the basics, they will go back to the classes they grew fond of during the MSQ.
Here's the issue you're missing, though.
Fate Grinding doesn't often teach you meaningful use of your job. And this is how -many- people are going to level due to the massive influx of players making FATE grinding extremely lucrative out the gate for people trying to level as fast as possible. Meanwhile, if we allowed them to access the job at level 30, they would take the level 30 Job through MSQ and get to experience it and learn it via dungouns far more effectively than doing anything else.
It is far more beneficial to let the player play as the job they want as soon as possible (In my scenario, once they have a battle class to 30) than it is to make them take a step back. As cited before, we've seen many FATE-ninjas and just how bad they can be.