I just think it's a good way to get rid of bots.
How can bots gather new mats or power level to 60 now? As this time they have to do story, takes more time for these guys to try to sell shit.
I just think it's a good way to get rid of bots.
How can bots gather new mats or power level to 60 now? As this time they have to do story, takes more time for these guys to try to sell shit.
Personally, citing "Lore Reasons" as a reason to restrict access in the game is silly to me.
For all intents and purposes, this is writer's convenience - they can say that it's because of lore reasons, but you can likewise write the game in such a way that it doesn't matter. They didn't need to tie Opening ishgard to MSQ. It could've been an event that players got to partake in together to open it, or likewise some other such method to help us overcome the hurdle.
Attatching it to the MSQ just seems like it was the cheapest, easiest path. And even then, what's to say there's no way to do a sidequest to get in? What's to say we can't get in by the namesake of one of our friends who HAVE completed?
More importantly, if you're going to argue "Lore reasons attatched to the MSQ", you're already arguing for a reason of 'logic in the story' when in actuality, your character is the -only- one in his situation. So why are all these other adventurers being allowed into Ishgard? Surely they didn't all save Ishgard by fighting.
Lore is a flimsy reason that can be easily debunked. Let players play and be free to explore. It's more fun that way.
The new players will start in the old zones, but the new job guilds are in Isghard. Even if SE allowed you to start as an lvl 1 AST/DRK/MCH, where would you go since your guild is not in reach?
Last edited by Reisui; 06-11-2015 at 06:16 PM.
You most likely chose the wrong game then. Though no idea why you are complaining, since you are already eligible for the new content.
And if you want to use pseudo-arguments based on your personal believes - I have played a TON of MMO games, I have left most of them because they had little to no story, and required mindless grind of mobs because the Quests gave next to no EXP.
You are one kind of player, I am your complete opposite, this game caters to "my kind" more than "your kind", you either deal with it, or pick another game.
Also the story is not THAT hard or tedious, and considering it WILL be the (by far) fastest way to level to 50(most likely 51-52) once the expansion hits, and considering that you can skip the VAST majority of dialogues and cut-scenes. I really see no reason to complain.
You want to play DRK/AST/MCH? Good for you, but you will have to take the same route everyone before you did.
Allowing access to Ishgard without MSQ would make no sense at all. The Ishgardians have absolutely no reason to open the gates other than MSQ.
Tying the new jobs to MSQ does make some sense, but it could be done without, but they would have to put the guilds somewhere, and all the cities are pretty full.
Can't help but think the complainers in here mostly have level 50s but just refuse to touch the story. Instead chose to waste their time in here and continue to just bitch and whine about the fundamental design of the game that will not ever be changed. Why? Seriously why..? If you would have just taken like 2-3hrs a day to finish the story patch by patch till 2.55... you would have been done by now.
you can skip scenes to make the story go by pretty quick but honestly huge chunks of the game are gated behind the story
hard to imagine what people even do if they choose not to play it
just mindlessly grind mobs on the overworld all day or something?
No, opening Ishgard is a major plot point of the game, and it even started in 1.0. I don't want the whole world to lose its consistency just because people only want to play the new jobs...They didn't need to tie Opening ishgard to MSQ. It could've been an event that players got to partake in together to open it, or likewise some other such method to help us overcome the hurdle.
[...]
So why are all these other adventurers being allowed into Ishgard? Surely they didn't all save Ishgard by fighting.
Cause, basically, this is the only problem...if you haven't done MSQ yet, you have plenty of things to do with your already level 50 job before whining about how you can't access Ishgard. Even moreso if you aren't lvl 50.
As for other adventurers, no you're not the "only one". It's mentionned frequently that the cities will seek adventurerS to help (And even Free Company), and you even have some adventurers NPC.
The "you're the only one" part refers to the "Warrior Of Light" status (And even that is not really unique, per se), but you can't actually ever "see" another adventurer with such a blessing while playing.
The good thing of this topic, it's that we'll maybe get rid of all the players who want to throw the lore out of the window just to unlock the new "fancy" content, in a franchise famous for its lore. Good riddance.
Considering that Keeper of the Lake is part of the MSQ, that means that they didn't even bother to unlock Expert Roulette
And if they did, it's all the more ridiculous to complain having to go to Keeper of the Lake aaaaaaalllll the way to Steps Of Faith...
Last edited by Reynhart; 06-11-2015 at 06:38 PM.
Because this pool of players are usually the ones who burn through the game's end game the moment they get there and this is the list of things they usually complain about next if story isn't the barrier.No, opening Ishgard is a major plot point of the game, and it even started in 1.0. I don't want the whole world to lose its consistency just because people only want to play the new jobs...Cause, basically, this is the only problem...if you haven't done MSQ yet, you have plenty of things to do with your already level 50 job before whining about how you can't access Ishgard.
The good thing of this topic, it's that we'll maybe get rid of all the players who want to throw the lore out of the window just to unlock the new "fancy" content, in a franchise famous for its lore. Good riddance.
1. Not enough end game content!
2. Cries about other classes being more op then theirs. Rage for class balancing.
3. Cries about gameplay.
4. Complain about FATE being too repetitive
5. Cries about DF queue time.
6. Cry and cry and cry about everything else.
The crying never ends.
Last edited by Madsamurai; 06-11-2015 at 06:53 PM.
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Come join me in my FFXIV Concept Art & Ideas thread!! Feel free to share your art/ideas there!
http://forum.square-enix.com/ffxiv/threads/112578-Concept-Art-Ideas-Thread
Also don't forget, FFXIV:ARR is still young (not even two years). And it's only his first expansion. We don't know what the future will bring.
Yoshi even said it during an interview -
"RPGamer: For the new jobs in the game, do they start at level 1? And if so are the new zones and quests for those classes or do they have to return to old zones to level up?
Yoshida: Heavensward is an expansion so if you create a brand new character that character will start at level one. So the areas within Heavensward will be level fifty one and beyond. So if you have a character that is at level one they will have to revisit the Realm Reborn areas. There may be questions because there is a system in WoW where you can either start off with a higher level character or purchase a higher level character. Those apply to games that have been around for a while, eight to ten years, and those initial levels are just way too far back in history that it would take forever to get to the current level. But A Realm Reborn has only been around for about one and a half years, almost reaching that two year mark so we feel there’s still enough time to go through and take your time to revisit the areas in a Realm Reborn and there’s still many new players that are coming on board to the world of XIV so we feel that there’s not too far of a gap between a very new player and the more experienced players. So we encourage players to explore the areas in A Realm Reborn and we don’t feel that it is time to offer an official powered up version. In terms of jobs we don’t start at level one."
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