No crafter needs to step foot inside Ishgard to continue crafting, unless they want new recipes. The same way I don't need to step foot inside frontlines to continue MSQ, unless I want their PVP sets. Crafters want new recipes? Complete 2.55. I want the Swan set? Que Frontlines. Players complained about the relic chain and were met with "No one's making you do 'em." This whole issue with "gating" content, no one's making you beat 2.55. Unless you want the new content. No one made players farm Qarn HM 50 times. Unless they want that Zeta. Don't want to do something? Then DONT! Oh, you do want it? Then GO GET IT! le sigh
no...
Given that the story leads up to the player getting to I'shgard it would make absolutely no sense to allow players who have not completed the story.
We also had members in our FC far behind on the main story and are now caught up, it really does not take all that long if you just do it
Off the top of my head, gating alts is good because it forces you to play through content you might not otherwise have played through, which means you're helping newer people by leveling a new character, and going through the story beats. I do agree that it's tedious, having leveled an alt, but it makes sense to me to keep things gated. The bonus exp from HW should streamline this process. - side note, I think this is how most other MMOs maintain a slightly more newbie friendly environment, by forcing players to start new characters for each new class they want to try. SE has to work around this by forcing us to do lowbie content with high level quests.
As a commentary on this thread in general - I've chuckled a few times at the irony of people complaining that new players will have to play through content to get to the new areas and jobs, in the same community where at the end of every patch cycle the forum and in-game channels are flooded with "there's nothing to do but grind".
Content is content, new people get to experience it just like you did. In regards to alts, I've never played an MMO (or a game for that matter? Even new game+ forces you to play the game again) that lets you skip all of the content on an alt without a price. Maybe "fast track" can be a new cash shop option? Level 50 on the character of your choice and all MSQ flags cleared for 50 USD.
In summary, if you feel bad for the newbies, how about you start a thread dedicated to helping them clear content on your server? Do all-cutscene Castrum and Prae runs. Stop dropping from Steps of Faith. Toss a newbie 50k to get started. This isn't about the newbies, though, is it?
Last edited by Tsuga; 06-10-2015 at 02:57 AM.
I'm glad someone said it.
Fact is, for those of us who started way back when, it seems like Main Scenario is such a long undertaking, and as far as leveling 1 to 50, it is. But that's par for the course with MMOs. Consider that the time only seems longer due to having had to wait between main patches and the MSQs that came with them. But if you put them all together, I'd wager they're still shorter than the original 2.0 Main Scenario, and definitely the 1-50 grind.
As it stands, I'm not bashing or criticizing the OP or anyone who may have decided they wanted to focus on crafting/gathering all this time. But as crafting/gathering are NOT integral to the MAIN SCENARIO, then they simply chose a detour that did not result in progression, thus the gate remains locked. Consider it a lesson learned, and try to exercise a little foresight going forward.
Last edited by ThirdChild_ZKI; 06-10-2015 at 03:04 AM.
SE is always looking for people to help fill up lower level parties, especially in MSQ dungeons/primals. Gating alts opens that opportunity. Alright there is one.You're missing what I was saying and I have to imagine intentionally at this point? I said the achievement would be shared, as in, "You've finished 2.55!" and all of your characters have it so they wouldn't be gated on dungeons, etc. You've yet to actually provide a reason why gating is required more than once. Your statement is invariably, "alts are just good for inventory space and that's all that matters." I don't really see the merit to this argument or what it adds to the discourse beyond repeating yourself.
You have yet to state how this improves the game at all, how SE benefits from it, or why you feel it is a bad change.
Your sarcasm is so funny! Seriously, rather than reply to my post in a condescending tone why don't you actually address the fact that the story in FFXIV isn't MMO friendly. You guys keep bringing up " Why would Ishgard ever let some lowly botanist inside! I'm the special Hero of Light which is how I get in!" Then go about ignoring the fact that, no to other players you are not the hero of light. Keep in mind level 50 CUL quest has you serving food to the Sultana of Ul'dah and the level 50 Fisher quest has you catch a legendary fish, hardly things Ishgard, who is desperate at this point in the story, would go "eh big whoop". SE couled integrate the 2.55 story fairly easily with Aymeric, who will pragmatic with or without the HoL, go "Hey you! You're that (insert DoH/DoL class here) who did (insert level 50 DoH/DoL quest thing here), Ishgard is going through a lot of stuff due to (insert plot of 2.4 to 2.55) and we've heard of your deeds. Come to Ishgard! The house Fortemps is open to folks coming to Ishgard to help in the effort against Heretics and Dravanians in the Dragonsong War!" There. Please explain to me the issues with that.
I don't mind as long as they are locked out of the guilds.
Wait, are you suggesting that the Holy See should open the gates because you caught a fish and served the Sultana a cake? The very same Holy See who would laugh(well that may be a stretch, he doesn't seem the laughing type..) at the idea of letting Nanamo herself onto the Steps of Faith?
I think the point that people are trying to make is that the opening of the Ishgard's gates is a significant event for us, now, and it should remain a significant event for people playing in the future. Access to Ishgard, and everything inside is a major milestone in the individual player's progression in this game. This isn't taking into consideration all of the balancing that was probably considered by the dev team in regards to that section of the game, which I'm sure is one of the major reasons for their decision to gate it.
Also you're suggesting equal progression for DoH/DoL, a concept that was thrown out the window for 2.0, and that Yoshida has explained was eliminated because it took way too much time to consider alternate routes for these classes to take, and ultimately served such a small segment of the player base that it was a waste of time and resources. This was explicitly stated pre 2.0 launch. Crafting-specific players are an extremely niche group that IS catered to in this game, but the devs are not interested in modeling the game around them.
Last edited by Tsuga; 06-10-2015 at 03:17 AM.
Ishgardians give nothing about the WoL title. It is more "I'm the defender of the Steps of Faith which is how I get in!"Your sarcasm is so funny! Seriously, rather than reply to my post in a condescending tone why don't you actually address the fact that the story in FFXIV isn't MMO friendly. You guys keep bringing up " Why would Ishgard ever let some lowly botanist inside! I'm the special Hero of Light which is how I get in!"
The only way to impress an Ishgardian is a fight against dragons. The bigger, the better.
Last edited by Felis; 06-10-2015 at 03:21 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.