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  1. #1
    Player
    Yuki_Tokita's Avatar
    Join Date
    Jun 2014
    Posts
    114
    Character
    Yuki Tokita
    World
    Mateus
    Main Class
    Alchemist Lv 1

    All of Astrologian abilities now known? Reddit.

    So there's this post on Reddit claiming to have the complete list of all of the Astrologians ability's and what they do. Legit or not?

    http://www.reddit.com/r/ffxiv/commen...are_now_known/

    He got this info from:https://docs.google.com/document/d/1...lI1VGvrnl0/pub
    (0)
    Last edited by Yuki_Tokita; 06-17-2015 at 02:54 PM.

  2. #2
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Copy and paste them if you will? Can't access Reddit at work. </3
    (0)

  3. #3
    Player
    Yuki_Tokita's Avatar
    Join Date
    Jun 2014
    Posts
    114
    Character
    Yuki Tokita
    World
    Mateus
    Main Class
    Alchemist Lv 1
    (2)

  4. #4
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    To be fair some of these aren't 100% confirmed, but with all the information we have it actually doesn't leave much room for questionable abilities. There's still room for speculation with some assumption at work, mostly in regard to the offensive spells considering some of which we haven't seen yet, but I do still think it's pretty darn close if not spot on.

    Quote from the creator:
    With the full list of abilities in patch notes I was able to line up what we had learned from the previous press events and we got to a handy situation where we had learned right on the mark of the exact amount of spells shown in the patch notes.
    Basically we have a lot of puzzle pieces and getting this list helped figured out where many of those probably fit.
    (0)

  5. #5
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Some of our static members are debating whether it is safe to assume that AST is going to be extemely random, thus not very reliable for endgame content (or with any fight extremely scripted, which means like 90% of endgame encounters, currently).

    Card buffs are great, but as said they are very random. The rest is tbh quite barebones compared to SCH and WHM - it is clear that SE designed AST around cards, the rest is there just because it MUST be there.
    (0)

  6. #6
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    It's got Cure 2, Medica, Medica2/Succor, Asylum/Sacred soil, and a buff every 30 seconds and you call that bare bones? I mean I know the power of those things is what makes them work(Scholar and White Mage will have better versions of all that stuff), but that's a ton of particular tools that it's got on it.
    (6)

  7. #7
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Verdan View Post
    It's got Cure 2, Medica, Medica2/Succor, Asylum/Sacred soil, and a buff every 30 seconds and you call that bare bones? I mean I know the power of those things is what makes them work(Scholar and White Mage will have better versions of all that stuff), but that's a ton of particular tools that it's got on it.
    I am not sure about that. Remember that both SCH and WHM are getting awesome new skills as well - Fey Illumination + Dissipation + Crit Adlo + Deployment Tactics (and maybe Sacred Soil and Virus) will be the most op mitigation skill combo ever, for one.
    AST will basically have what WHM and SCH have now (with the exception of Asylum), at a reduced potency (most likely). The main feature are the cards, which are very random thus might not be suited for scripted fights, at least if you are pushing for progression.

    I am just saying that, in general, jobs with "random" elements are at a disadvantage, in this game - unless Alexander mechanics will differ greatly from Coil ones.
    (0)
    Last edited by Remilia_Nightfall; 06-18-2015 at 05:32 AM.

  8. #8
    Player
    UOdhn's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    67
    Character
    Venthas Drakskyr
    World
    Omega
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Remilia_Nightfall View Post
    I am not sure about that. Remember that both SCH and WHM are getting awesome new skills as well - Fey Illumination + Dissipation + Crit Adlo + Deployment Tactics (and maybe Sacred Soil and Virus) will be the most op mitigation skill combo ever, for one.
    Only if you can get Eos to obey you long enough before a mechanic and it doesn't take her 3 embraces to figure out what you want her to do, even by moving her/changing her stance.

    AST will get Asylum (the AoE Regen field, right?) in the form of Time Dilation (which can either be like SCH's Sacred Soil or WHM's Asylum).
    (0)

  9. #9
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Remilia_Nightfall View Post
    I am not sure about that. Remember that both SCH and WHM are getting awesome new skills as well - Fey Illumination + Dissipation + Crit Adlo + Deployment Tactics (and maybe Sacred Soil and Virus) will be the most op mitigation skill combo ever, for one.
    AST will basically have what WHM and SCH have now (with the exception of Asylum), at a reduced potency (most likely). The main feature are the cards, which are very random thus might not be suited for scripted fights, at least if you are pushing for progression.

    I am just saying that, in general, jobs with "random" elements are at a disadvantage, in this game - unless Alexander mechanics will differ greatly from Coil ones.
    I'm sure your FC has debated this into the ground, but keep in mind the abilities relating to the cards allow you to plan pretty far in advance. I would actually say scripted fights are where AST's cards shine. Say you know that in ~20% HP, the boss is going to switch phase and you need to burn it before the next big attack. You can Draw, if it's the card you want, you Spread it, otherwise throw it out on a party member. Next 30 seconds, you Draw, if it's the card you want, apply it, if not, Shuffle, if you still don't like it, Royal Road it. As long as you're planning ahead, you have 4 different shots at the card you want in a 30 second window. By p = 1 - k^n where k is the probability of the card not being the one you want (1/6) and n being the number of tries, you have a 52% chance of pulling the right card. If you prepare for a minute (basically adding in a second Draw, Shuffle, and Royal Road chance), that chance goes up to 72%.

    Not the best chances, but not terrible either. Given that all cards are moderately useful, even a "bust" would still be salvageable, since you now - by definition - have a charged up card in your pocket even if it isn't the one you wanted.
    (1)

  10. #10
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Hulan View Post
    Not the best chances, but not terrible either. Given that all cards are moderately useful, even a "bust" would still be salvageable, since you now - by definition - have a charged up card in your pocket even if it isn't the one you wanted.
    While partly correct, the time you spend hoping to draw a proper card you could've easily been DPSing instead, guaranteeing extra DPS, rather than hoping for it. You also won't be healing in that time frame, either.

    Even if the card abilities are oGCD, you still won't be able to use them at the same time as GCD abilities like SCH can with Embrace etc.

    Also, it only states "Attack Speed" and "Attack Damage"; this could only mean auto-attacks rather than Skill or Spell Damage. 10% on a single target is also a very small amount, compared to the amount you could've actually added by DPSing yourself. 25% isn't bad (actually, pretty awesome) on a single-target, but again, it comes down to luck with Royal Road drawing the proper card at the perfect time.
    (0)
    Last edited by GideonHighmourn; 06-18-2015 at 09:08 AM.

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