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  1. #1
    Player
    Guesswhat's Avatar
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    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100

    Leaderboards tells the truth about frontline...

    http://markbinnt.smugmug.com/FFxiv-f...ards/i-9KLfVj5

    ...at least when it comes to what jobs deals the most damage. All these are from Slaughter and arranged by damage dealt. Most from 72 but also quite a few 24. Nr 15 is interesting as there were no casters. Still range dps ftw when it comes to total damage dealt.

    I'm sure this is old news by now. It is debatetable if damage output = effeciency in slaughter, but these are the guys that will grab the most commondations. Aren't there more data to go by to determine performance (except healing and kills of course)?
    (2)

  2. #2
    Player

    Join Date
    Jun 2014
    Posts
    625
    Who would have thought that high damage AoE based ranged spells do more damage overall than single target attacks in 8v8v8 or 24v24v24 :P
    (1)
    Last edited by CeveArthu; 06-08-2015 at 04:50 PM.

  3. #3
    Player
    Hyunckel's Avatar
    Join Date
    Nov 2014
    Posts
    437
    Character
    Hyunckel Xanadu
    World
    Ragnarok
    Main Class
    Marauder Lv 52
    Welp, a ranged AOE damage dealer being first at damage done in a 72 cluttered man environment? Such a surprise.

    Doing big AOEs isn't that useful anyway, especially since healers can equally dish out aoe heals.

    Better being able to burst down a healers imo.

    Heck, I can be in the top damage done on my warrior if I got a pocket healer and I go in spamming Overpower, but I don't think that's what will win us the game.

    Heavy focus fire / CC on one target is much more useful.
    (1)
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  4. #4
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    So there haven't been any suggestions on how to "improve" the feedback on perfomance? I would like a more advanced report than what we currently have. At least be able to save the results.
    (0)

  5. #5
    Player

    Join Date
    Jun 2014
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    625
    Being able to see past matches would be good i guess, but you get a good amount of data already post match to measure performance
    (0)

  6. #6
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    You should also sort by kills. A lot of people think it's just AoEs that's propping up the damage (which is true for SMNs and bane) but if you look at the kills you'll find that in the vast majority of the time, casters are still very common at the top especially in 72 man.

    There definitely is some imbalance favouring casters in slaughter. However, this does not mean we should nerf casters, as they are well balanced outside 72 man slaughter. What's really happening is the 72-man Slaughter and adrenaline combo that's causing the advantage through meat shields and LBs. A possible fix is a change in how the 72-man Slaughter matchup occurs, with more focus being on the 3 side nodes instead of forcing the majority of the match to be in the middle. This will make it harder for casters to hide behind a mountain of people and freecast. Another is to make Cometeor unstackable, like make a 3s buff that you get when hit by a cometeor, which nullifies any other cometeor damage you take during those 3s.

    And just another side note, I feel like people rarely give commendations in frontlines. Achievement points however, are another story. You'll reach the 5k kills achievement way faster if you played caster.
    (1)

  7. #7
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    @CeveArthu
    Yes, you get a fair picture. That does not mean it is not room for improvement. Well, that will always be true anyway, so, shrug. At the same time, if you suggest that the current leaderboards reflects performance good, then, on an average, the players playing as casters are basically better players than melees (according to damag/kills). Unless you do some sort of artificial scaling. i.e add 30% to melee damage and then compare.

    @PotatoTree
    Some good ideas there. Caster LB and mid focused slaughter makes it easy(er) for casters to stack up damage and kills. I think what SE aims for with slaughter is an easy way for noobs to get into the game, thus sacrificing map utilization for brainless zerging.

    I don't care for commendations that much, however when people are serious about commendations they will study the leaderboard.
    (0)

  8. #8
    Player

    Join Date
    Jun 2014
    Posts
    625
    If you take the end of match stats at face value, sure the casters look good, its not hard to look at the bigger picture though (or even better, realise frontlines isnt really worth bragging about)

    But even useless casters are strong on frontlines, its not exactly a competitive format, its not balanced for all the classes, its for PvE players to mess around in and pretend they know what they are doing :P
    (0)
    Last edited by CeveArthu; 06-12-2015 at 08:15 AM.

  9. #9
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    If a melee actually bothers to DPS the Allagan Weapon systems, they should reach 80k~ total damage per match pretty regularly, and if they stay alive and have a good group 100k isn't difficult either..

    Total damage and Total HP healed is affected by the length of the match too though, some run the full 15 min, some not.

    The most impressive stat though imo is Time's KO'd. Gotta get that goose egg.

    Too bad the scoreboard doesn't have "Battle High" and "Battle Fever" columns, with the value being the number of occurrences per player.

    Edit: Actually why not just a total points generated column. Combine points per kill with Battle High/Fever bonus and slaying enemy Highs/Fevers bonus. There could also be a column for each node/drone, with a % value representing the total % of damage the player inflicted on each node/drone.
    (0)
    Last edited by Xenosan; 06-12-2015 at 10:24 AM.

  10. #10
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Of course it's long been known that Frontlines (specifically Slaughter) is like this. I'm on a different data center, but I could supply you with loads of screenshots on Aether that look exactly the same as that.
    Also this is a little nitpicky, but I think by leaderboards, you really mean end-of-round statistics. The real leaderboards are here:
    http://na.finalfantasyxiv.com/lodestone/ranking/

    Quote Originally Posted by Guesswhat View Post
    It is debatetable if damage output = effeciency in slaughter, but these are the guys that will grab the most commondations
    wat

    This is just my personal opinion, but I believe Frontlines commendations (like commendations for any other duty, really) should go to people who play exceptionally and participate more than just "doing their job" (role). People get Battle High all the time, there's nothing special about that, although I would like to commend people who can get Battle Fever and keep it for the whole match. I don't commend simply because someone got the highest kills or the highest damage. I think someone who has low kills and low damage but was able to take out multiple drones did a better job than someone attacking other players with high damage and getting kills. Just my opinion.
    (0)

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