gold saucer was everybody going and staying in ONE area.
at HW release people'll spread over new areaS for exploration, doing HWMSQ, xping 50+, or even go back to ARR's area to level new jobs, and wobn't just stay in isgard


People who like to stay AFK for hours don't do MSQ, XP 50+ or at lower level...they just stay in town.
And you can expect everybody to go into Ishgard, whereas some people are still not interested in Gold Saucer and haven't even set foot there.
Yeah, most likely all the people who stand AFK in Revenant's Toll will move to stand AFK in Ishgard. :X
I disagree. I have a few friends that are coming from other games specifically to play on my server with me. I'd hate to see them locked out and having to make toons on other servers.




I hope they never bring that feature back. It's not needed on my server anyway.



I feel like they should, but maybe take the extra step to only apply it on the servers struggling with long queues.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
I hope they don't implement this annoyance.
So... I'm seeing a pretty even split of for:against... Can those of you who are against the auto-logout explain what the issue is with it? I'm not sure I understand what benefit you're getting if you're not actively screwing people over (read: there are long queues so you're staying logged in to avoid them which just makes even more long queues for everyone else).



I can't say I'm against it but I can tell you that people have and will find a way around it, just the same as back in 2.0. Just to name two of the many: staying idle in crafting or gathering. Unless SE can disconnect people while they sit in idle crafting or gathering, you'll still just have people hogging up the server.So... I'm seeing a pretty even split of for:against... Can those of you who are against the auto-logout explain what the issue is with it? I'm not sure I understand what benefit you're getting if you're not actively screwing people over (read: there are long queues so you're staying logged in to avoid them which just makes even more long queues for everyone else).
"Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."



Queues to get in the server itself? When was the last time it took more than 5 seconds? I accept and understand map queues for high pop servers but not login queues. Unless balmung is much more populated compared to gilgamesh? Could be. I wouldn't know; and that'd explain why you want them so much.So... I'm seeing a pretty even split of for:against... Can those of you who are against the auto-logout explain what the issue is with it? I'm not sure I understand what benefit you're getting if you're not actively screwing people over (read: there are long queues so you're staying logged in to avoid them which just makes even more long queues for everyone else).
As for why I dislike auto logout: I'm my grandmothers caretaker, I do a lot of housework to keep things from falling apart and I maintain an online business. An extension of my families business. Between everything I like to set an unspoiled node alarm and craft(gotta make dat gil), and logging in every single time I want to do something gets tiresome. Well...logging in if I forget to "pretend to craft something" so I don't get booted.![]()
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