https://www.youtube.com/watch?v=w2Q7MlpPSOQ

If you don't know what I'm talking about, watch this video. I recorded a Heavensward benchmark run, so you can see what I'm seeing. All places where dynamic shadows are being cast are like pitch black, the engine is completely crushing all shadow detail right now. It's easily noticeable for example on all flying mounts when the sun is behind them, the front of the mounts is all pitch black. Similarly, when Alexander raises his leg out of the water, the underside of his leg is completely black and all the flying mounts flying across the screen in the background are all black. Later on when the party confronts the dragon, you can barely see it because it's all black on black. I don't really think this is being correctly rendered, it looks fine right now in the existing client in-game. Hopefully this can be corrected in the released Heavensward client.

The benchmark was run at 4K resolution, DX11 Maximum. You can see my system in the lower left corner of the screen. Yes, framerate is that bad in 4K on a GTX 970. I need a GTX 980 Ti, sigh.