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  1. #1
    Player
    Nyaria's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    15
    Character
    Nularia Moonchaser
    World
    Diabolos
    Main Class
    Conjurer Lv 59

    Multiple Quesions from a Newb

    So, while typing out my questions, I found out there is only a 1,000 character limit to the post, so I'm going to have to cut this up into multiple posts, because i have several questions, and I'd like to keep them all in one thread, so please pardon my multi-post.

    Here we go.

    First, a friend that got me back into Final Fantasy 14, keeps advising me to never do quests outside of my main story quest, and that I should just focus on my hunting log, doing dungeons, and the main story quest. His reasoning is that it "Makes it easier to level your alternate classes later" Honestly, I'm not so sure how I feel about this, or if it's even accurate, so I figured I'd ask, should I be avoiding doing all the side missions? It feels weird to play an MMORPG, where doing all the quests is a bad idea.
    (0)
    Hug a white mage, they might save your life.

  2. #2
    Player
    Nyaria's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    15
    Character
    Nularia Moonchaser
    World
    Diabolos
    Main Class
    Conjurer Lv 59
    Second, Dungeons, good lord these things are LONG. Are all the dungeons so ridiculously long? Every dungeon seems to take no less then 30 minutes to do (Even the really low level ones due to Synchronization), that's assuming no one dies, the group doesn't wipe, and someone doesn't leave (LIke a tank for instance) and you have to wait around until you get another one. Also, I'm not 100% sure of how I feel about how heavily some of the dungeons on the low level dungeon roulette goes, It doesn't really feel fun at all to do the random dungeon finder, only to get put in basically the first one or two dungeons, and have over half your abilities shut off, your experience gained gutted, and your stats reduced so heavily. Is there a 'Medium Level Dungeon" roullete later that I unlock to avoid having to do that darn pirate dungeon for the 6th time with no benefits?
    (0)
    Hug a white mage, they might save your life.

  3. #3
    Player
    Nyaria's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    15
    Character
    Nularia Moonchaser
    World
    Diabolos
    Main Class
    Conjurer Lv 59
    Thirdly, Main classes! I recently managed to get to the point where I unlocked the White mage class and then nothing really happens. It kind of felt like a massive let down after all the work I had to put in, I get a bit of a congratulatory message, a promise that at level 35 maybe something interesting will happen, and a small ability that once in a while makes me cast fast That I can't even use in half the dungeons I can unlock It feels extremely underwhelming and dissatisfying, so now I'm at a bit of a loss as to what exactly unlocking white mage does for me, I'm basically just a conjurer by a different name, I know it sounds like a gripe, and honestly it is, but I was expecting something flashy I guess.

    So, my third question is mainly to ask what exactly does unlocking main classes give persay? Like, did I get something from becoming a white mage that I'm totally oblivious too as a newb? Or does it really not get anything flashy until later?
    (0)
    Hug a white mage, they might save your life.

  4. #4
    Player
    Nyaria's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    15
    Character
    Nularia Moonchaser
    World
    Diabolos
    Main Class
    Conjurer Lv 59
    Fourth Question, crafting (professions?) classes, is it worth doing at all at this early point in the game? Or should it be something I should avoid doing until I become better acquainted? (I still get lost in cities) Or heck, is it something I should have started ages ago and I'm an idiot for not doing so? It's totally possible.

    Fifth Question: How are you Mr/Ms/Mrs question answerer? I know I have a lot of questions, and I'm probably taking forever with tons of rambling...
    (0)
    Hug a white mage, they might save your life.

  5. #5
    Player
    Nyaria's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    15
    Character
    Nularia Moonchaser
    World
    Diabolos
    Main Class
    Conjurer Lv 59
    Sixth Question: Now that I've unlocked White mage, should I just take it to level 50? Or should I go level something else? I mean, is there really a point in my rushing to the end right now? I know the story only moves forward with your highest level, but hey, I could be setting myself up for failure by rushing level cap! Thus its' a question, hopefully not a dumb question.

    And, that's all for this round, stinks to have a 1,000 character cap, so again, sorry about the multi-post.
    (0)
    Hug a white mage, they might save your life.

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Welcome to Eorzea Nyaria!

    Firstly, you can actually get around that annoying 1000 character per post restriction by simply typing a few lines, posting that, then going back and editing the post and adding the rest of what you wanted to type into it (like I'm just doing now)

    Quote Originally Posted by Nyaria View Post
    First, a friend that got me back into Final Fantasy 14, keeps advising me to never do quests outside of my main story quest, and that I should just focus on my hunting log, doing dungeons, and the main story quest. His reasoning is that it "Makes it easier to level your alternate classes later" Honestly, I'm not so sure how I feel about this, or if it's even accurate, so I figured I'd ask, should I be avoiding doing all the side missions? It feels weird to play an MMORPG, where doing all the quests is a bad idea.
    Really, it's personal preference - however, the main scenario is designed specifically to be able to level your first class to 50 pretty much exclusively so a lot of players indeed decide to hold off doing sidequests until they get their first class to 50 in order to then use them to level other classes. Having said that though, a lot of sidequests unlock special content (like the Challenge Log, dyeing armour etc) so they're worth unlocking straight away for that reason rather than holding off. It should also be noted there are other ways of levelling classes too so if you want to complete sidequests immediately don't feel bad about doing so! You also get a bonus to exp for all classes that are lower than your highest levelled one too so there is also that benefit to getting a class to 50 as quickly as possible.

    Quote Originally Posted by Nyaria View Post
    Second, Dungeons, good lord these things are LONG. Are all the dungeons so ridiculously long? Every dungeon seems to take no less then 30 minutes to do (Even the really low level ones due to Synchronization), that's assuming no one dies, the group doesn't wipe, and someone doesn't leave (LIke a tank for instance) and you have to wait around until you get another one. Also, I'm not 100% sure of how I feel about how heavily some of the dungeons on the low level dungeon roulette goes, It doesn't really feel fun at all to do the random dungeon finder, only to get put in basically the first one or two dungeons, and have over half your abilities shut off, your experience gained gutted, and your stats reduced so heavily. Is there a 'Medium Level Dungeon" roullete later that I unlock to avoid having to do that darn pirate dungeon for the 6th time with no benefits?
    Although dungeons are the fastest means of levelling, they are not the only means - try doing FATEs, your Hunting Log and levequests in addition to it if you're feeling burned out with running dungeons. Also at low levels, there is little reason to do dungeon roulette as the major bonus for them is only available if you do them as a level 50 character. If the Duty Roulette is consistently assigning you Sastasha, then it just means that a lot of new players are attempting it and needing to clear it (especially as you mentioned that you've had parties that keep wiping there - Sastasha is actually a really simple dungeon that most players now just run through). Sadly dungeons just get longer and more complicated, and there are a lot more you will have to do as part of the main scenario. But there is nothing forcing you to actually do them once you've already gone through it once.

    Quote Originally Posted by Nyaria View Post
    Thirdly, Main classes! I recently managed to get to the point where I unlocked the White mage class and then nothing really happens. It kind of felt like a massive let down after all the work I had to put in, I get a bit of a congratulatory message, a promise that at level 35 maybe something interesting will happen, and a small ability that once in a while makes me cast fast That I can't even use in half the dungeons I can unlock It feels extremely underwhelming and dissatisfying, so now I'm at a bit of a loss as to what exactly unlocking white mage does for me, I'm basically just a conjurer by a different name, I know it sounds like a gripe, and honestly it is, but I was expecting something flashy I guess.

    So, my third question is mainly to ask what exactly does unlocking main classes give persay? Like, did I get something from becoming a white mage that I'm totally oblivious too as a newb? Or does it really not get anything flashy until later?
    Sadly when you first unlock a Job you don't actually get everything that really makes them worthwhile right at the start, but unlock gradually as you level and do the Job quests. A Job is a specialization in that class's role which makes them far more effective, while limiting what abilities you can equip from other classes (in WHM's case, healing). Additionally, it also boosts the controlling stat for that class (for WHM, that is MND). The initial ability yoou get at level 30 for it isn't usually that useful, but don't despair! Stick at it and eventually you'll realize that a Job is far superior to a class in every way. Most of the really useful abilities are gained later, like Regen, Holy and Benediction that you'll find are invaluable and will make things far more enjoyable. And a final benefit is between level 45 to 50 your Job quests will give you your artifact armour for that Job (AF), your first set of 'blue' gear that no only makes you look like that Job's appearance from older FF games (like, WHM AF is a white robe with red triangles), it's stats are extremely potent at that stage of the game and will help you out a great deal. So you Job is basically your class superpowered.

    Quote Originally Posted by Nyaria View Post
    Fourth Question, crafting (professions?) classes, is it worth doing at all at this early point in the game? Or should it be something I should avoid doing until I become better acquainted? (I still get lost in cities) Or heck, is it something I should have started ages ago and I'm an idiot for not doing so? It's totally possible.
    You can start to craft and gather if you so wish, there is no right or wrong to when you decide to get into it (I admit I haven't done much crafting and haven't done any gathering yet so someone else would be better placed to answer that question than me I'm sorry.).

    Quote Originally Posted by Nyaria View Post
    Fifth Question: How are you Mr/Ms/Mrs question answerer? I know I have a lot of questions, and I'm probably taking forever with tons of rambling...
    Awww, you're fine - this is what this site is for after all! (And I enjoy helping out others just starting their journey in Eorzea so it's my pleasure to answer your questions. ).

    Quote Originally Posted by Nyaria View Post
    Sixth Question: Now that I've unlocked White mage, should I just take it to level 50? Or should I go level something else? I mean, is there really a point in my rushing to the end right now? I know the story only moves forward with your highest level, but hey, I could be setting myself up for failure by rushing level cap! Thus its' a question, hopefully not a dumb question.

    And, that's all for this round, stinks to have a 1,000 character cap, so again, sorry about the multi-post.
    Again, it's entirely up to you how you level - some people like to try out all classes and Jobs and try to level them at the same time, while others like to level methodically, taking each to 50 one at a time. Having said that, it's worth levelling certain other classes at least partially in order to make use of abilities you can use with your main class/Job (in your case, WHM). WHM makes use of THM (Thaumaturge) and ACN (Arcanist) abilities, so levelling them to unlock some special abilities will be a great help. Specifically, taking THM to 26 for the ability Swiftcast if you haven't done so already is highly recommended, as the worth of this one ability alone cross classed on your WHM cannot be understated. It WILL help you as a healer! No question about it. What else you cross class is up to you, but as long as you have Swiftcast then all will be right with the world.

    Anyway, hopefully this wall of text has helped you in your training in the ways of White Magic.
    (1)
    Last edited by Enkidoh; 06-07-2015 at 08:07 PM.

  7. #7
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nyaria View Post
    So, while typing out my questions, I found out there is only a 1,000 character limit to the post, so I'm going to have to cut this up into multiple posts, because i have several questions, and I'd like to keep them all in one thread, so please pardon my multi-post.

    Here we go.

    First, a friend that got me back into Final Fantasy 14, keeps advising me to never do quests outside of my main story quest, and that I should just focus on my hunting log, doing dungeons, and the main story quest. His reasoning is that it "Makes it easier to level your alternate classes later" Honestly, I'm not so sure how I feel about this, or if it's even accurate, so I figured I'd ask, should I be avoiding doing all the side missions? It feels weird to play an MMORPG, where doing all the quests is a bad idea.
    It's not that doing them is a bad idea, it's just that doing them all right now is a bad idea. You'll wind up being way over levelled for your main scenario quests, and those side quests will be much more useful in levelling your alternate classes, as your friend says.
    (0)

  8. #8
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nyaria View Post
    Thirdly, Main classes! I recently managed to get to the point where I unlocked the White mage class and then nothing really happens. It kind of felt like a massive let down after all the work I had to put in, I get a bit of a congratulatory message, a promise that at level 35 maybe something interesting will happen, and a small ability that once in a while makes me cast fast That I can't even use in half the dungeons I can unlock It feels extremely underwhelming and dissatisfying, so now I'm at a bit of a loss as to what exactly unlocking white mage does for me, I'm basically just a conjurer by a different name, I know it sounds like a gripe, and honestly it is, but I was expecting something flashy I guess.

    So, my third question is mainly to ask what exactly does unlocking main classes give persay? Like, did I get something from becoming a white mage that I'm totally oblivious too as a newb? Or does it really not get anything flashy until later?
    It's not just at 30, you get an ability at every five levels starting at 30. By the time you're 50, you'll have five abilities that conjurer doesn't get. And don't dis Regen (which is what you get at 35)--it's MONSTER important. And Holy--AoE stun? Yes, please! And Benediction can save your tank when you're really in a hole. Also, your stats re-align when you're in a job to fit your specialization. In a WHM's case, that means more mind and piety, at the cost of your other stats. That makes you a better healer--by the time you get to 50, a much better healer. Also, the job quests feed you the AF gear for your job; they can only be worn by your job and are considerably better than any gear your class can wear that's available to you at this point. The advantages of taking your job are fairly minor at 30, but by the time you get to 50, they're overwhelming.
    (0)
    Last edited by Conradus; 06-07-2015 at 09:51 PM.

  9. #9
    Player
    Nyaria's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    15
    Character
    Nularia Moonchaser
    World
    Diabolos
    Main Class
    Conjurer Lv 59
    Thanks, good to know about the edit post thing!
    (0)
    Hug a white mage, they might save your life.

  10. #10
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Enkidoh View Post
    Also at low levels, there is little reason to do dungeon roulette as the major bonus for them is only available if you do them as a level 50 character.
    This is not true. While you don't get the tomestones for end game stuff until level 50, pre level 50 does give you a huge experience point bonus for completing the daily roulettes. The bonus also scales with your level, for example if I got sastasha as a level 40 something character, the bonus would be something like 150,000 experience points. The roulettes are absolutely worth doing as a low level job.
    (4)
    Last edited by Zetsumei_Tsunarashi; 06-07-2015 at 09:49 PM.

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