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  1. #41
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I still doubt the validity of the "no new traits". Many of the "journalist's" who have been giving out info have never played an mmo before.
    Translation between "ability & traits" is probably really confusing, and unclear.
    And a lot of stuff is still locked for the people with beta access, so there is no telling what will be in the final game.
    It would seem silly for them to abandon traits all of a sudden.
    (2)
    Hoarders gonna Horde.

  2. #42
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    The translation between new traits and abilities could be unclear but the fact that they outwardly stated there was going to be no new traits after level 51 in the interview was pretty straight forward. It isn't confused with abilities because we know that we are getting abilities after 51.

    I'm impartial to it either way of doesn't matter to me one bit.
    (1)

  3. 06-09-2015 01:26 AM

  4. #43
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nevaldus View Post
    My apologies, i didn't notice, i will take down the .Gif now.
    Thank you so much! I live in the middle of no where so I only have 2 MBps internet, it was taking 5+ minutes to load the page and after 120 seconds my browser would just stop responding and ask me to close it. It took me a bit to figure out what the issue was 'cause I just figured my 10 year old machine was just being cranky.
    (0)

  5. #44
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SirDiscoFrog View Post
    To add to this here is a source confirming the no traits claim.
    Famitsu Compiled Translation

    It is unfortunate but some traits may be seeing some tweaks possibly. I would presume the ProShell CNJ trait will get replaced with something new.
    The thing is this... They say that every job is getting 5 new skills. But why do we know of 7 new Monk Skills? Something doesn't add up at all. This is why I'm sceptical about a majority of the Job changes.

    Chakra
    Purity
    Forbidden Chackra
    Tornado Kick
    Elixer Drive
    Change Form
    "A ranged Attack".
    (3)

  6. #45
    Player
    Nevaldus's Avatar
    Join Date
    Oct 2013
    Posts
    111
    Character
    Dark Temptations
    World
    Cerberus
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Selli View Post
    Thank you so much! I live in the middle of no where so I only have 2 MBps internet, it was taking 5+ minutes to load the page and after 120 seconds my browser would just stop responding and ask me to close it. It took me a bit to figure out what the issue was 'cause I just figured my 10 year old machine was just being cranky.
    Not a problem at all
    (1)

  7. #46
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Dervy View Post
    The thing is this... They say that every job is getting 5 new skills. But why do we know of 7 new Monk Skills? Something doesn't add up at all. This is why I'm sceptical about a majority of the Job changes.

    Chakra
    Purity
    Forbidden Chackra
    Tornado Kick
    Elixer Drive
    Change Form
    "A ranged Attack".
    I agree. I've been a bit confused by all these reports of them abandoning "this" or "that", as a lot of them conflict with how SE has approached the class/job system in the past. For example, why would they suddenly make it so that all the new skills are purely based on the "job" and not from leveling the class? It seems a little odd that they would add a new job quest you have to take every two levels, (based on the "5 new skills each" idea), rather than just make some of those innate skills you gain as soon as you level, while having the two most important skills as job quests at 55 and 60 as they have done in the past with such skills. It seems like doing it as people have said they are will just be increasing work for them, and the players as well since they'll be forced to go do another quest each time they level a couple of times. If they are going this route, I also don't see them simply making the quests, "accept quest, a few lines of dialog, turn in to get skill", because that would again negate the point of making it a quest to begin with instead of just level based. In other words, that means they'll have to write out at least 5 full quests per job for the post 50 leveling, which don't get me wrong, is doable, but it means having to make an extra 45 quests just for the existing classes, not to mention the new three which will probably also have the normal level 30-50 quests every five levels.....

    I also don't really see them dropping the traits entirely, because they've always been a way to boost the existing skills into retaining relevance as time goes on, as well as working to further separate one class from another. This also brings up the question about cross-class skills. The traits are meant to modify skills so that using a cross-class skill on the class it's intended for is more useful than using it on another class. This may seem irrelevant now, but it brings me to my concern that if they're making all the new skills "job" specific, then they're essentially completely abandoning the cross-class system from this point on. While we didn't have many, there have been some skills that were cross-classable that you didn't unlock until higher levels, (monks Mantra skill comes to mind at level 42). That none of the new skills will be available for cross class concerns me in this regard, as the ability to use skills from one class on another is part of what sets ARR apart from other RPGs in general, and it's already being extremely limited as is for Jobs......

    My point is, if they're following the model that people say they are, then they're just creating a lot of extra work for themselves when they already have a lot to work on as is. Additionally, they're starting to phase out a good portion of what makes the combat system in this game what it is. Which concerns me more and more, as it's dumbing down the complexity you can achieve as time goes on.....
    (0)

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