I'm really wondering though. Mostly because of the MP of Yoshida's BLM in the live, in the fight against ravana he had about 5700PM for 7000HP when sync lvl54 but when he was unsync at lvl60 he had 11300PM for 9800HP.
So at some point his MP suddenly jumped over his HP, maybe it's how the stat will change with lvl, maybe his armor have piety (a lot of it) or maybe it's a new trait.
Last edited by Sigiria; 06-07-2015 at 07:53 PM.
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
To add to this here is a source confirming the no traits claim.
Famitsu Compiled Translation
It is unfortunate but some traits may be seeing some tweaks possibly. I would presume the ProShell CNJ trait will get replaced with something new.
The thing is this... They say that every job is getting 5 new skills. But why do we know of 7 new Monk Skills? Something doesn't add up at all. This is why I'm sceptical about a majority of the Job changes.To add to this here is a source confirming the no traits claim.
Famitsu Compiled Translation
It is unfortunate but some traits may be seeing some tweaks possibly. I would presume the ProShell CNJ trait will get replaced with something new.
Chakra
Purity
Forbidden Chackra
Tornado Kick
Elixer Drive
Change Form
"A ranged Attack".
I agree. I've been a bit confused by all these reports of them abandoning "this" or "that", as a lot of them conflict with how SE has approached the class/job system in the past. For example, why would they suddenly make it so that all the new skills are purely based on the "job" and not from leveling the class? It seems a little odd that they would add a new job quest you have to take every two levels, (based on the "5 new skills each" idea), rather than just make some of those innate skills you gain as soon as you level, while having the two most important skills as job quests at 55 and 60 as they have done in the past with such skills. It seems like doing it as people have said they are will just be increasing work for them, and the players as well since they'll be forced to go do another quest each time they level a couple of times. If they are going this route, I also don't see them simply making the quests, "accept quest, a few lines of dialog, turn in to get skill", because that would again negate the point of making it a quest to begin with instead of just level based. In other words, that means they'll have to write out at least 5 full quests per job for the post 50 leveling, which don't get me wrong, is doable, but it means having to make an extra 45 quests just for the existing classes, not to mention the new three which will probably also have the normal level 30-50 quests every five levels.....The thing is this... They say that every job is getting 5 new skills. But why do we know of 7 new Monk Skills? Something doesn't add up at all. This is why I'm sceptical about a majority of the Job changes.
Chakra
Purity
Forbidden Chackra
Tornado Kick
Elixer Drive
Change Form
"A ranged Attack".
I also don't really see them dropping the traits entirely, because they've always been a way to boost the existing skills into retaining relevance as time goes on, as well as working to further separate one class from another. This also brings up the question about cross-class skills. The traits are meant to modify skills so that using a cross-class skill on the class it's intended for is more useful than using it on another class. This may seem irrelevant now, but it brings me to my concern that if they're making all the new skills "job" specific, then they're essentially completely abandoning the cross-class system from this point on. While we didn't have many, there have been some skills that were cross-classable that you didn't unlock until higher levels, (monks Mantra skill comes to mind at level 42). That none of the new skills will be available for cross class concerns me in this regard, as the ability to use skills from one class on another is part of what sets ARR apart from other RPGs in general, and it's already being extremely limited as is for Jobs......
My point is, if they're following the model that people say they are, then they're just creating a lot of extra work for themselves when they already have a lot to work on as is. Additionally, they're starting to phase out a good portion of what makes the combat system in this game what it is. Which concerns me more and more, as it's dumbing down the complexity you can achieve as time goes on.....
Player
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.