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  1. #1
    Player
    Nevaldus's Avatar
    Join Date
    Oct 2013
    Posts
    111
    Character
    Dark Temptations
    World
    Cerberus
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by jumanjilover89 View Post
    they aren't adding any new traits (although i'm not sure how they're going to replace the cnj protect one)
    Is this confirmed? if so, then bummer!
    (1)

  2. #2
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Nevaldus View Post
    Is this confirmed? if so, then bummer!
    I'm really wondering though. Mostly because of the MP of Yoshida's BLM in the live, in the fight against ravana he had about 5700PM for 7000HP when sync lvl54 but when he was unsync at lvl60 he had 11300PM for 9800HP.
    So at some point his MP suddenly jumped over his HP, maybe it's how the stat will change with lvl, maybe his armor have piety (a lot of it) or maybe it's a new trait.
    (0)
    Last edited by Sigiria; 06-07-2015 at 07:53 PM.

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Nevaldus View Post
    Is this confirmed? if so, then bummer!
    False information. The source of this "no traits in heavensward!" even confirmed later he doesn't have a bloody clue.
    (4)

  4. #4
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Dervy View Post
    False information. The source of this "no traits in heavensward!" even confirmed later he doesn't have a bloody clue.
    It was confirmed by journalists who got to play the new jobs in the new areas during the Heavensward promotional event in Nantes.
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  5. #5
    Player
    SirDiscoFrog's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    151
    Character
    Korvus Rook'shir
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Antanias View Post
    It was confirmed by journalists who got to play the new jobs in the new areas during the Heavensward promotional event in Nantes.
    To add to this here is a source confirming the no traits claim.
    Famitsu Compiled Translation

    It is unfortunate but some traits may be seeing some tweaks possibly. I would presume the ProShell CNJ trait will get replaced with something new.
    (0)

  6. #6
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SirDiscoFrog View Post
    To add to this here is a source confirming the no traits claim.
    Famitsu Compiled Translation

    It is unfortunate but some traits may be seeing some tweaks possibly. I would presume the ProShell CNJ trait will get replaced with something new.
    The thing is this... They say that every job is getting 5 new skills. But why do we know of 7 new Monk Skills? Something doesn't add up at all. This is why I'm sceptical about a majority of the Job changes.

    Chakra
    Purity
    Forbidden Chackra
    Tornado Kick
    Elixer Drive
    Change Form
    "A ranged Attack".
    (3)

  7. #7
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Dervy View Post
    The thing is this... They say that every job is getting 5 new skills. But why do we know of 7 new Monk Skills? Something doesn't add up at all. This is why I'm sceptical about a majority of the Job changes.

    Chakra
    Purity
    Forbidden Chackra
    Tornado Kick
    Elixer Drive
    Change Form
    "A ranged Attack".
    I agree. I've been a bit confused by all these reports of them abandoning "this" or "that", as a lot of them conflict with how SE has approached the class/job system in the past. For example, why would they suddenly make it so that all the new skills are purely based on the "job" and not from leveling the class? It seems a little odd that they would add a new job quest you have to take every two levels, (based on the "5 new skills each" idea), rather than just make some of those innate skills you gain as soon as you level, while having the two most important skills as job quests at 55 and 60 as they have done in the past with such skills. It seems like doing it as people have said they are will just be increasing work for them, and the players as well since they'll be forced to go do another quest each time they level a couple of times. If they are going this route, I also don't see them simply making the quests, "accept quest, a few lines of dialog, turn in to get skill", because that would again negate the point of making it a quest to begin with instead of just level based. In other words, that means they'll have to write out at least 5 full quests per job for the post 50 leveling, which don't get me wrong, is doable, but it means having to make an extra 45 quests just for the existing classes, not to mention the new three which will probably also have the normal level 30-50 quests every five levels.....

    I also don't really see them dropping the traits entirely, because they've always been a way to boost the existing skills into retaining relevance as time goes on, as well as working to further separate one class from another. This also brings up the question about cross-class skills. The traits are meant to modify skills so that using a cross-class skill on the class it's intended for is more useful than using it on another class. This may seem irrelevant now, but it brings me to my concern that if they're making all the new skills "job" specific, then they're essentially completely abandoning the cross-class system from this point on. While we didn't have many, there have been some skills that were cross-classable that you didn't unlock until higher levels, (monks Mantra skill comes to mind at level 42). That none of the new skills will be available for cross class concerns me in this regard, as the ability to use skills from one class on another is part of what sets ARR apart from other RPGs in general, and it's already being extremely limited as is for Jobs......

    My point is, if they're following the model that people say they are, then they're just creating a lot of extra work for themselves when they already have a lot to work on as is. Additionally, they're starting to phase out a good portion of what makes the combat system in this game what it is. Which concerns me more and more, as it's dumbing down the complexity you can achieve as time goes on.....
    (0)

  8. 06-09-2015 01:26 AM