What about Scholar? I'm pretty sure their new AoE heal skill is costing them a stack. Only having 3 when that's where quite a few of your healing skills come from seems kind of... harsh.
I'm actually really surprised the jobs aren't getting new traits from 50 to 60 (I remember reading somewhere they might get them in 3.1 or something), when they've always been a part of the leveling process so I find it really strange that they'll be absent.
As for the three new jobs, I'm pretty sure their traits are going to be fairly close to the ones we have for existing jobs (+their main stat, +one of their buffs that makes it better for them, +longer buff/more damage on something to help scale better with higher levels without it being OP at the lower levels, ect). I don't think they've been talked about before because they probably won't be all that different from how traits work now.
@Nevaldus: Holy f*ck the .gif in your sig is a huge file. :\ It's crashed my browser three times already and I had to turn signatures off just to fix my post.
Last edited by Selli; 06-07-2015 at 06:06 PM.

This would be a god-send.Idk why not. I think they could make some really useful traits for some abilities.
Personally I would love to see a trait for shadowflare where it has a chance to renew its duration. Like it now has a 10% chance on damage tick to renew its duration and maybe add a diminishing return effect if it was too overpowered.
OR MAYBE ANOTHER FREAKING AETHERFLOW STACK ! >.<
new jobs*
And no, I don't believe so. I haven't even thought of it actually; it's pretty interesting.
I thought you were referring to the new jobs. The existing jobs won't be getting traits - that is confirmed.
There is no coincidence only Fate



It's mostly that traits are here to improve cross skills, to make them stronger when you use them on their original class. Since jobs don't share their skills giving them traits seems useless.
Except the +main stat but that could be added without any traits anyway.
Pretty much this...
There isn't really much wrong with the current set of abilities, except some few, like Tri-disaster, which they are fixing anyways... But they probably just want to add to what we have, instead of change it. Adding traits to the new abilities are useless.
I don't have the info in front of me, but doesn't the Blood of the Dragon(or whatever) buff the jumps? And the jumps are fine as they are. Jump returning you to the same position is part of that ability, changing it would make little sense, and it can be useful in some situations.I would actually love to see Job Traits. I feel like a few of my Dragoon specific abilities could use a nice buff. Lower the cool down of some jumps, increase the jump range perhaps, or even remove the return to original location effect allowing it to be used as an opening ability.
Last edited by Craiger; 06-07-2015 at 05:43 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



