Quote Originally Posted by Lemuria View Post
Labyrinth was a bit of a mess to be honest. It feels like they struggled to find a good use for the extra tanks, but didn't want to change the party makeup to accommodate the fights. Instead they accommodated the fights to suit the party, and as a result it feels so out of place compared to the other two Crystal Tower fights.

Since Labyrinth was their first 'experiment' with 24 player raids, it only made sense that later ones would be more refined. That's why Syrcus Tower and World of Darkness only have 1 tank per party.
I think the intent was to have the parties take on "3 parts" where the MT in each party tanks the attacking boss and the OT picks up the adds. Because all the dungeon designs of Labyrinth save for the last boss reflects this pattern.

With ST, it's all single-boss designs, where the main tank should be tanking the boss, and the adds should be tanked by the OT's. In practice this isn't what happens. The DPS just pick off the adds with no tanking being done at all.

In WoD, they combined the split path element from Labyrinth again, and also added a different mechanic for Cerberus (going inside) that also split the parties up.

But I think the real reason for this change was that there simply aren't enough Tanks to split across 3 raids. Not until there is some roulette mechanism at least.