the whole dungeon design is poor imo. Other games offer more choices, also evading mobs, or triggering certain elements, so far in arr its TRASH TRASH TRASH, Boss, TRASH TRASHetc. boss....
that is many step backwards in terms of gamedesign to me. Lazy boring and with no replay value. so if they keep it like that, PLEASE DONT MAKE THE TRASH HARDER TO KILL. that would mean, longer ... boredeom.

Im all for more creativity in dungeons, more options that encourage also more single target dps and maybe more CC tactics.
Also i cannot see the AOE madness anymore. Literally every stupid mob is an aoe or cone spamming mob.... booooring.

Maybe more randomly generated areas/mobs and mob placements would help as well. it really baffles me that they only took the FFXI mobdesign (almost unchanged with a tad better graphic) but didnt copy the positive elements it had (i said positive elements, so don't start the typical ffxi rant please).