I'm not sure if you're posting this because you're a DPS that's taken hate off too many newbie tanks or if you're a newbie tank that's losing hate to too many DPS. Maybe both? Honestly, if the tank has lower gear and I take hate (of course I try not to, but it happens sometimes), yeah I'm gonna keep hammering away. I'll use all of my defensive skills and abilities to keep myself alive and pray that the healer isn't asleep at the wheel, but I'm not gonna quit hitting the mob. The reason is simple - when it's dead then it stops hitting me. Even if I were to just stop and let the tank get hate back, as soon as I even glance in the mob's direction again I'm gonna end up tanking it.
It seems to me that since you don't have either tank class at 50, you're the misguided one here. Holding enough hate on all of the mobs so that the healer can heal you while you're moving to the end of a huge pull actually takes some practice to get right. Sure you can just run by and facepull them all, but that results in shorter pulls that sometimes end disastrously because either you're half dead by the time you stop or half of the mobs are engaging in some fine dining with a generous helping of your healer's face. The fact that you say "maybe poping cooldowns" tells me that you haven't done a mass pull. Ever. Cooldowns are as vital to their success as a good healer is.
Do you think that tanking 3 mobs at a time takes more skill? Shield lob > Flash > Flash > Flash > tab out to watch cat videos on Youtube while I autoattack one of the mobs. Yup. Lots of skill. Honestly, the only reason we're able to do huge pulls is that right now we overgear the content by such a ridiculous amount even when it's first released. You probably won't see it at all in the Heavensward dungeons at first simply because we'll be at level for it.
Increasing damage and/or HP pool is the least creative solution to any "problem" with a game.2. I don't understand why you think simply increasing damage is not good enough. It's so simple and it solves the problem for all mobs and all classes in one go. Adding boss mechanics is such a complex way of solving the problem which might not work and will take a lot of work. My solution can be done in 1 afternoon.
It's a cheap band-aid to "fix" something that isn't even broken in the first place.
Titan Hard Mode stopped being a "huge boss" a really long time ago for most players. It's not 2.1 anymore.
Hell, last week I tanked the last 3% of Titan Extreme on my monk. An i129 DPS being able to hold out for a very short time against a boss that was tuned for players in i70 gear doesn't mean the game is broken - it simply means that I severely outgeared the content. Had he gotten more than one Mountain Buster on me in that time I probably would've been utter toast, but with an alert healer and judicious use of defensive cooldowns we were able to pull a victory out.



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